Trademark Search  /  ALL ABOARD THE STEAM XPRESS

ALL ABOARD THE STEAM XPRESS

● Live · Registered

U.S. federal trademark · Serial No. 88893858 · Reg. No. 6719520

Mark
ALL ABOARD THE STEAM XPRESS
Status
Registered
Serial Number
88893858
Registration No.
6719520
Filing Date
April 29, 2020
Registration Date
May 3, 2022
Class(es)
Class 028, Class 041, Class 042

Owners

Pittman, Candice
01 · Canton, MS, US
Pittman, Candice
01 · Canton, MS, US
Pittman, Candice
01 · Canton, MS, US

Goods & Services

Education services, namely, providing hands-on opportunities for children in the field of intuitive engineering through live, broadcast, and on-line classes, seminars, workshops, training and curriculum development for children, parents and educators; Education services, namely, training educators in the field of science, engineering, technology, art and mathematics and providing curricula in connection therewith; Educational services, namely, developing curriculum for educators; Educational services, namely, developing curriculum for others in the field of science, engineering, technology, art and mathematics; Educational services, namely, developing curriculum for teachers; Educational services, namely, providing courses of instruction at the preschool and elementary level; Entertainment services, namely, providing online educational video games; Organisation of educational games; Providing information on-line relating to educational computer games and computer enhancements for educational games; all of the foregoing for use exclusively for educational purposes, and not for or relating to general purpose computer or video games, game platforms, general purpose computer/video game software, entertainment software, computer game services, video game services, game platform services, computer game software services, video game software services and/or entertainment software services

Arcade games; Arcade-type electronic education video games; Arcade-type electronic video games; Balls for games; Board games; Building games; Card games; Dice games; Educational card games; Electronic games for the teaching of children; Electronic dart games; Electronic targets for games and sports; Hand-held consoles for playing video games; Hand-held units for playing electronic games in the nature of education; Hand-held, non-electronic skill games; Horseshoe games; Manipulative games; Manipulative logic games; Marbles for games; Memory games; Paddle ball games; Parlor games; Parlour games; Party games; Pinball games; Playing cards and card games; Portable games with liquid crystal displays; Positionable two dimensional toys for use in games; Ring games; Role playing games; Tabletop games; Trading card games; all of the foregoing for use exclusively for educational purposes, and not for general purpose computer or video games, game platforms, general purpose computer/video game software, entertainment software, computer game services, video game services, game platform services, computer game software services, video game software services and/or entertainment software services

Educational computer software design, computer programming for educational purposes, and maintenance of educational computer software; Computer software development and computer programming development for others in the field of Science, Technology, Engineering, Arts, and Mathematics education; Computer programming of educational computer games; Computer programming of educational video games; Design and development of educational computer software in the field of tablet applications

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.