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ASOBO STUDIO

● Live · Registered

U.S. federal trademark · Serial No. 87492609 · Reg. No. 5618394

Mark
ASOBO STUDIO
Status
Registered
Serial Number
87492609
Registration No.
5618394
Filing Date
June 16, 2017
Registration Date
November 27, 2018
Class(es)
Class 009, Class 041, Class 042

Owners

ASOBO STUDIO
99 · F-33074 BORDEAUX CEDEX, FR
ASOBO STUDIO
99 · F-33074 BORDEAUX Cédex, FR
ASOBO STUDIO
99 · BORDEAUX, FR

Goods & Services

Design and development of video game software; research and design of new products in the fields of video game software programming, video games engines, applications and video games; development, design, installation, maintenance, updating and rental of video game software; computer programming; design of computer systems; software as a service (SAAS) services, namely, hosting software for use by others for use in video game development; graphic arts design services; design and development of virtual reality, augmented reality and mixed reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of understanding and communicating data, information, and concepts in the fields of construction, energy analytics and training, manufacturing, professional training, education, communication, selling, marketing, entertainment, culture, tourism, architectural design, industrial design, data visualization and data analytics, military, defense, space, research, agriculture, geotechnique, aeronautic, naval applications, automotive industry, real estate, insurance and health; software as a service (SAAS) services featuring software for use in mobile devices for integrating electronic data with real world environments for the purpose of understanding and communicating data, information, and concepts in the fields of construction, energy analytics and training, manufacturing, professional training, education, communication, selling, marketing, entertainment, culture, tourism, architectural design, industrial design, data visualization and data analytics, military, defense, space, research, agriculture, geotechnique, aeronautic, naval applications, automotive industry, real estate, insurance and health; software as a service (SAAS) services featuring software for running computer software development programs and computer software application programs; conducting technical project feasibility studies in the fields of programming, video games, applications, video games engines, augmented reality, virtual reality and mixed reality

Video game software; game software; virtual reality, augmented reality and mixed reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of understanding and communicating data, information, and concepts in the fields of construction, energy analytics and training, manufacturing, professional training, education, communication, selling, marketing, entertainment, culture, tourism, architectural design, industrial design, data visualization and data analytics, military, defense, space, research, agriculture, geotechnique, aeronautic, naval applications, automotive industry, real estate, insurance and health for enterprises and consumer applications; graphical user interface software; 3D eyewear; 3D scanner; hologram apparatus; holographic apparatus for projecting holographic designs, images, multimedia files and patterns; barcode readers; 3D spectacles

Production of video and computer game software; educational services, namely, conducting envisioning workshops, classes, seminars, conferences, keynotes, and training in the fields of augmented reality, virtual reality, mixed reality, video games, entertainment, data science, and data visualization; training in the fields of augmented reality, virtual reality, mixed reality, video games, and entertainment; entertainment services, namely, providing a website featuring non-downloadable video games, non-downloadable cinematographic films via a video-on-demand service, non-downloadable playback of music via global communications networks, non-downloadable videos featuring dance, animation and cartoons via global communications networks, and non-downloadable electronic non-fiction books on a variety of topics; vocational retraining, namely, vocational education in the fields of augmented reality, virtual reality, mixed Reality, videos games, entertainment; production and rental of motion pictures; organization of competitions in the field of video games; organizing and conducting educational colloquiums, conferences and educational congresses in the fields of science and technology, coding, augmented reality, virtual reality, mixed reality, video games, and entertainment; organization of exhibitions for cultural or educational purposes; entertainment services, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing online video games; on-line publications, namely, on-line magazines featuring information, news and commentary in the fields of augmented reality, virtual reality, mixed reality, video games, entertainment, data science, and data visualization

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.