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BLAST

● Live · Registered

U.S. federal trademark · Serial No. 88880492 · Reg. No. 6338238

Mark
BLAST
Status
Registered
Serial Number
88880492
Registration No.
6338238
Filing Date
April 21, 2020
Registration Date
May 4, 2021
Class(es)
Class 009, Class 028, Class 035, Class 041, Class 042

Owners

MFBM INVESTMENT HOLDINGS INC.
03 · SAN MARCOS, CA, US
BLAST MOTION INC.
03 · SAN MARCOS, CA, US
Blast Motion Inc.
03 · San Marcos, CA, US
Blast Motion Inc.
03 · Carlsbad, CA, US
Blast Motion Inc.
03 · Carlsbad, CA, US

Goods & Services

Research and development in the field of motion capture, measurement and analysis apparatus, software and products; Research and development of consumer electronic products and software applications; Design and development of computer software and virtual reality software; Research and development of technology in the fields of biomechanical performance, athletics, gaming, healthcare, fitness, sports, and GPS; Research and development of technology in the field of biomechanical performance and movement specific skills; Providing temporary use of non-downloadable software for use in conjunction with motion sensors and accelerometers used on sports equipment tracking game statistics of athletes, and for coaching and recruiting athletes; Providing temporary use of non-downloadable software for tracking biomechanical performance and movement-specific skills; Providing temporary use of non-downloadable software in the field of motion capture, position and orientation sensing; Providing temporary use of non-downloadable cloud-based software for human motion training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, efficiency, injury prevention and recovery; Providing temporary use of non-downloadable, augmented reality software for integrating electronic data with real world environments for the purpose of tracking biomechanical performance and movement-specific skills; Computer programming services for creating augmented reality videos in the fields of fitness and exercise; Consulting services in the field of implementation and use of hardware and software systems for improving human training, instruction, and performance

Sports equipment, namely, accessories and attachments for golf clubs, softball bats and baseball bats in the nature of embedded insertion key for attaching sensor, putter sensor attachment, softball sensor attachment, baseball bat sensor attachment, grip sensor attachment, and clip to attach sensor to clothing; Sports equipment, namely, embedded insertion key for attaching sensor, putter sensor attachment, softball sensor attachment, baseball bat sensor attachment, grip sensor attachment, clip to attach sensor to clothing

Downloadable software in the nature of a mobile application for use in conjunction with motion sensors attached to users or equipment used for training, coaching, and recruiting athletes; Downloadable software for tracking biomechanical performance and movement-specific skills; Downloadable software in the field of motion capture, position and orientation sensing; Downloadable software in the nature of a mobile application for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery; Downloadable cloud-based software for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, efficiency, injury prevention and recovery; Downloadable, augmented reality software for integrating electronic data with real world environments for the purpose of tracking biomechanical performance and movement-specific skills; Motion capture element, namely, sensors for determining position, velocity, acceleration, and orientation, apparatus for recording, transmission and reproduction of images, gyroscopes, accelerometers, magnetometers, global positioning system, for use with motion capture software running on a computer, mobile device, or personal digital assistant, that is used to capture motion through sensors and video technology; wireless chargers; Sports equipment, namely, motion sensors

Instruction in the field of human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery; Coaching in the field of human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery; Instruction in the field of athletic performance, baseball, basketball, softball and golf utilizing software and hardware technologies; sports instruction services; Coaching in the field of athletic performance, sports; sports training services; providing on-line non-downloadable videos featuring athletic performance, basketball, baseball, softball and golf training, analytics and instruction

Collection and compilation of information into computer databases in the field of user performance, training, coaching, recruitment, and education for business purposes; collection and analysis of metrics data for training, coaching, recruitment, and education for business purposes; Collection and compilation of information for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery, for business purposes; Collection and analysis of metrics data for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery, for business purposes

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.