Trademark Search  /  BLITZ

BLITZ

● Live · Pending

U.S. federal trademark · Serial No. 87686638

Mark
BLITZ
Status
Pending
Serial Number
87686638
Filing Date
November 15, 2017
Class(es)
Class 009, Class 035, Class 038, Class 041, Class 045

Owners

SWIFT MEDIA ENTERTAINMENT, INC.
03 · LOS ANGELES, CA
BLITZ ESPORTS, INC.
03 · BERKELEY, CA
Instant eSports, Inc.
03 · Berkeley, CA

Goods & Services

promoting the goods and services of others, namely, conducting promotional contests and providing information regarding discounts, coupons, rebates, vouchers and special offers for the goods of others related to video games and video game competition; online retail store services featuring video games

broadcasting of video game and computer game competitions, tournaments and events; streaming of video game and computer game competitions, tournaments and events; broadcasting, webcasting, streaming, and transmission of audio, video, and video-on-demand content via the internet and electronic communications networks; online chat room services in the field of video game competition

Computer programs, downloadable computer programs and mobile device software for viewing video game and computer game information, broadcasts, streaming of events, game highlights, game replays, interviews, news, photographs, blogs, editorials, audio, videos, multimedia presentations, schedules, match results, standings, statistics and fan information, for participating in discussions and online chat, for registering for promotional offers, for participating in contests, for social networking, for accessing social networks and for browsing online store

entertainment services in the nature of competitive play of video games and computer games; entertainment services, namely, organizing, arranging, conducting and/or hosting video game and computer game competitions, tournaments and events; providing a website featuring video game, video game competition, and computer game information; providing online interviews featuring video game competitors for entertainment purposes; providing news, photographs, blogs, in the field of video game competition; Virtual reality game services provided on-line from a computer network; educational services, namely, conducting conferences in the field of competitive play of video games and computer games and game creation and development; Providing temporary use of non-downloadable computer programs for viewing video game and computer game information, broadcasts, streaming of events, game highlights, game replays, interviews, news, photographs, blogs, editorials, audio, videos, multimedia presentations, schedules, match results, standings, statistics and fan information, for participating in discussions and online chat, for registering for promotional offers, for participating in contests, for social networking, for accessing social networks and for browsing online store

online social networking in the field of video games and video game competition

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.