Trademark Search  /  BPM: BULLETS PER MINUTE

BPM: BULLETS PER MINUTE

● Live · Registered

U.S. federal trademark · Serial No. 98740459 · Reg. No. UK00004096173

Mark
BPM: BULLETS PER MINUTE
Status
Registered
Serial Number
98740459
Registration No.
UK00004096173
Filing Date
September 5, 2024
Registration Date
November 29, 2024
Class(es)
Class 009, Class 028, Class 041

Owners

Awe Interactive Limited
24 · Clifton, Shefford, GB
Awe Interactive Limited
24 · Clifton, Shefford, GB
Awe Interactive Limited
24 · Clifton, Shefford, GB

Goods & Services

Downloadable computer software for gaming; downloadable games software; downloadable games software for use with video games consoles; downloadable interactive games software; downloadable computer game software for personal computers and home video game consoles; downloadable video game software; downloadable virtual reality games software; downloadable interactive entertainment computer software for video games; data recorded electronically from the Internet, namely, recorded computer game programs; discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games; downloadable computer software for gathering, processing, monitoring, analysing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content; information stored on electronic, magnetic and/or by optical means, namely, CDs and DVDs; downloadable electronic publications in the nature of magazines in the field of video games; electronic notice boards; downloadable applications, namely mobile application software for gaming; digital music downloadable from the internet; recorded computer virtual reality game software; virtual reality goggles, glasses and headsets; downloadable virtual reality software for playing virtual reality games; downloadable virtual reality software for communication; headsets for virtual reality games; virtual reality motion simulators for driving or control of vehicles in video games; virtual reality headsets adapted for use in playing video games; musical recordings in the form of discs; virtual goods in the nature of downloadable image files, namely, clothing, headgear, footwear, avatars, bags, vehicles, weapons, toys, art, skins, trading cards, buildings and armour authenticated by non-fungible tokens (NFTs); downloadable digital works image files containing of art authenticated by non-fungible tokens (NFTs);downloadable computer software for creating image files, namely, clothing, headgear, footwear, avatars, bags, vehicles, weapons, toys, art, skins, trading cards, buildings and armour, all authenticated by non-fungible tokens (NFTs); Audio books in the field of gaming; Downloadable image files of combat game accessories being firearms authenticated by non-fungible tokens (NFTs); sunglasses; cases, straps and chains for sunglasses; camera cases; mobile phone covers and cases; leather cases for mobile phones; Downloadable game software for use on mobile and cellular phones; mobile telephone cases and covers; protective laptop carrying cases; protective cases adapted for tablet computers; computer mouse pads

Toys, games and playthings, namely, model toy figures; action figures; Toy guns; Toy water guns; handheld computer game consoles; arcade games; bobble head dolls; collectible toy figurines; dice games; tabletop games; board games; fantasy character toys; gaming keyboards; gaming mice; playing cards; plush toys; trading cards for games; party balloons; handheld party poppers (party novelties); Party favors in the nature of small toys; Paper party hats; toy masks; balls for games

Entertainment services, namely, providing online electronic, computer and video games provided by means of the Internet; entertainment services, namely, providing online non- downloadable computer games via the internet; Entertainment services, namely, providing online video games; providing online computer games; providing online non-downloadable computer games played via a global computer network; providing interactive entertainment services, namely, providing temporary use of non- downloadable electronic games; Providing interactive multi-player non-downloadable computer games via the internet and electronic communication networks; arranging and conducting competitions for video game and e-sports players; entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions; organizing, conducting and operating video game tournaments; organizing electronic, computer and video game competitions; advisory and consultancy services in connection with the foregoing

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.