Trademark Search  /  BRINGING ESPORTS TO EVERYONE

BRINGING ESPORTS TO EVERYONE

● Live · Registered

U.S. federal trademark · Serial No. 90332390 · Reg. No. 6642550

Mark
BRINGING ESPORTS TO EVERYONE
Status
Registered
Serial Number
90332390
Registration No.
6642550
Filing Date
November 20, 2020
Registration Date
February 15, 2022
Class(es)
Class 038, Class 041

Owners

NERD STREET GAMERS, INC.
03 · PHILADELPHIA, PA, US
NERD STREET GAMERS, INC.
03 · PHILADELPHIA, PA, US
NERD STREET GAMERS, INC.
03 · PHILADELPHIA, PA, US
N3RD STREET GAMERS, LLC
16 · Philadelphia, PA, US

Goods & Services

Providing on-line facilities for real-time interaction between users in the fields of computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events; computer services, namely, providing online facilities for real-time interaction with other computer users concerning computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events; streaming of video material on the Internet relating to computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events; video transmission of content relating to computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events over digital networks; video-on-demand transmission services relating to computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events; computer services in the nature of chat rooms, namely, providing on-line facilities for real-time interaction with other computer users concerning computer gaming, computer gaming competitions, e-sport competitions, local area network (LAN) parties, and computer gaming spectator events

Entertainment services, namely, production of computer gaming competitions, e-sport competitions, local area network parties being social entertainment events, and computer gaming spectator events being social entertainment events; organizing, conducting and operating computer gaming competitions, e-sport competitions, local area network parties being social entertainment events, and computer gaming spectator events being social entertainment events; gaming services in the nature of organizing, arranging, and conducting computer gaming competitions, e-sport competitions, local area network parties being social entertainment events, and computer gaming spectator events being social entertainment events; providing a web-based system and on-line portal for users to participate in on-line and in-person gaming, operation and coordination of game tournaments and leagues for recreational computer game playing purposes; provision of information relating to electronic computer game competitions provided via the Internet; coordination of video gaming opportunities for individuals who wish to participate in team league sports, namely, providing a web-based system, on-line portal, and physical locations for customers to participate in on-line and in-person gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; providing a website featuring information on computer gaming competitions, e-sport competitions, local area network parties being social entertainment events, and computer gaming spectator events being social entertainment events; education services, namely, training services in the field of computer gaming competitions and e-sport competitions

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.