U.S. federal trademark · Serial No. 97733087
Telecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; providing online forums, namely, chat rooms for communication on topics of general interest; Streaming of video and audio material on the Internet in the nature of virtual live entertainment events; Providing third party users with access to telecommunication infrastructure, namely, Providing online video- and-audio enabled telecommunication services among computer users participating in online virtual athletic and educational events, virtual celebrations, virtual sporting events, and virtual competitions
Online social networking services in the field of assisting high school and college athletes transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes
Providing online non-downloadable software for the purpose of assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, for researching and selecting mental and physical skill development and training programs for athletic competition and programs related to behavioral and mental wellness for athletes; Providing online non-Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Providing online non-downloadable virtual reality game software for use in online virtual worlds; Hosting software platforms for virtual reality-based virtual world environments in which users can interact for entertainment purposes, namely, attending virtual events in the nature of celebrations and competitions
Downloadable educational software for assisting high school and college athletes with transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, understanding college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality software for organizing, streaming, and conducting live virtual educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, understanding college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality game software for use in online virtual worlds for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.