Trademark Search  /  CYBERITH

CYBERITH

● Live · Registered

U.S. federal trademark · Serial No. 79161239 · Reg. No. 5056631

Mark
CYBERITH
Status
Registered
Serial Number
79161239
Registration No.
5056631
Filing Date
January 8, 2015
Registration Date
October 11, 2016
Class(es)
Class 009, Class 028, Class 041, Class 042

Owners

Cyberith GmbH
99 · Herzogenburg, AT
Cyberith GmbH
99 · AT
Cyberith GmbH
99 · AT

Goods & Services

Educational apparatus and simulators, namely, virtual reality training simulators in the field of a wide variety of topics and skills, such as tactical defense, emergency services, firefighting, infantry training, flight, driving and sports; recorded content, namely, downloadable 3D virtual reality electronic data files, motion tracking video recordings and video recordings, all in the fields of education, sports training, military training, flight training, training pertaining to vehicle driving, and entertainment; information technology and audiovisual equipment, namely, computers, data processing apparatus, motion and body tracking recorders and sensors, and computer hardware in the nature of virtual reality input, sensor and display devices; measuring, detecting and monitoring instruments, indicators and controllers, namely, optical sensors, electronic transmitters and receivers for remote skeleton tracking, gyroscopes, accelerometers, magnetometers, ultrasonic distance measuring sensors, motion detectors

Toys, games, playthings and novelties, namely, video game machines, amusement and electronic game playing apparatuses adapted for use with an external display screen or monitor, arcade game machines

Design services, namely, design of computer hardware and software, computer game software, virtual reality equipment, and virtual reality environments; IT programming services, namely, computer programming, adapting existing software to work with virtual reality hardware and software; scientific and technological services, namely, customizing and developing virtual reality software and developing virtual reality hardware, all for scientific research in the fields of human-machine interaction, psychology, medicine, neurology, and computer software design and development

Education services, namely, providing classes, seminars, training sessions and workshops through a virtual reality interface in the field of a wide variety of topics and subjects, namely, math, science, humanities, economics, occupational training and military training; entertainment services, namely, providing online computer games

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.