Trademark Search  /  DIGNITAS 2003

DIGNITAS 2003

○ Dead · Abandoned

U.S. federal trademark · Serial No. 88223133

Mark
DIGNITAS 2003
Status
Abandoned
Serial Number
88223133
Filing Date
December 10, 2018
Class(es)
Class 009, Class 020, Class 025, Class 035, Class 038, Class 041, Class 042

Owners

HBSE Holdco LP
13 · Camden, NJ, US
HBSE Holdco LP
13 · Camden, NJ, US

Goods & Services

Entertainment services, namely, providing prerecorded non-downloadable popular music to be incorporated into media platforms, namely, film, television, radio, the internet, ring tones, video games, and emerging digital technologies; entertainment services, namely, producing esports content to be incorporated into media platforms, namely, film, television, radio, the internet, ring tones, video games, and emerging digital technologies; providing on-line news, information, and publications in the nature of non-downloadable electronic books, newsletters, journals, periodicals, articles, brochures, on-line journals, namely, blogs in the field of esports, esports entertainment and entertainment; providing a website featuring esport entertainment information; providing an interactive website featuring news, information and entertainment in the nature of non-downloadable videos, music, podcasts in the field of esports entertainment; providing on-line magazine in the field of esports and esports entertainment; entertainment services, namely, providing information, news, commentary, and online non-downloadable text, audio, video, images and photographs in the field of esports and esport entertainment via global computer networks, mobile telephones, and other digital communication networks and devices; online journals, namely, weblogs in the field of esports, esports entertainment and entertainment; publishing of electronic publications that are delivered through one or more electronic mediums to registered customers; non-downloadable electronic publications in the nature of books, magazines and newsletters in the field of esports and esport entertainment; entertainment services, namely, an ongoing television show about professional esports; entertainment services, namely, the production of exhibitions, performances, tournaments, competitions and events relating to esports rendered live and through broadcast media, namely, television and radio, and via the internet or commercial online service entertainment services, namely, the organizing and conducting of eposrts exhibitions for entertainment purposes, live performances by an esports competitor, and esports events in the nature of tournaments and competitions rendered live and through broadcast media, namely, television and radio, and via the internet or commercial online service; providing esport news and information via a global computer network; esports entertainment, namely, esports events rendered live and through broadcast media including television and radio, and via the internet or commercial online service; providing information in the fields of esports and esports entertainment via an online community portal; providing a website featuring non-downloadable videos, music, podcasts in the field of esports entertainment; esport fan club services, namely, organizing and staging entertainment events with esport fan club members; providing online newsletters in the fields of esports entertainment; online journals, namely, blogs, in the fields of esports entertainment; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, apparel, flags, banners, pets, furniture, food, weapons for use as virtual sticks or skins in virtual environments created for entertainment purposes

Downloadable virtual goods, namely, computer programs featuring articles of clothing, flags, banners, apparel, food, pets and weapons for use as virtual sticks or skins in online virtual worlds; providing prerecorded downloadable popular music to be incorporated into media platforms, namely, film, television, radio, the internet, ring tones, video games, and emerging digital technologies

Athletic uniforms; belts; bandannas; bathing caps; bathing suits; bathrobes; beachwear; body suits; boots; bow ties; caps being headwear; coats; dresses; ear muffs; footwear; gloves; garter belts; gym suits; hats; head bands; head wear; hoods; hosiery; jackets, jeans; jumpsuits; kerchiefs; leggings; leotards; lingerie; money belts; mittens; neckties; overalls; pajamas; pants; parkas; robes; scarves; shirts; shoes; shorts; skirts; sleepwear; slips being underwear; socks; sport shirts; sweaters, sweat bands; sweat pants; sweat shirts; sweat shorts; suits; sweaters; swimsuits; T-shirts; tank tops; ties as clothing; tops as clothing; tracksuits; tuxedos; under shirts; underwear, vests; visors being headwear; wrist bands as clothing

Programming virtual articles of clothing, apparel, flags, banners, pets, furniture, food, weapons for use as virtual sticks or skins in online virtual worlds

Retail store services featuring virtual goods, namely, articles of clothing, apparel, flags, banners, pets, food, weapons, for use in online virtual worlds; : Product merchandising for others; online retail store services featuring video games, clothing and clothing accessories, novelty items; Entertainment marketing services, namely, marketing, promotion and advertising for video game contestants, competitors and esports participants and competitors; Business management services, event management services, namely, providing marketing, promotion and organization of special esport events; business marketing and business consulting services in the fields of esports and video gaming competitions

Chairs for playing video games

Streaming of audio, visual and audiovisual material via a global computer network; Internet broadcasting services, namely, the audio and video transmission of live and pre-recorded live events over a global computer network and related to electronic sports, video gaming competitions and tournaments and audio and video entertainment; Live streaming of video pay-per-view esport events on the internet; communication services, namely, transmitting streamed sound and audio-visual recordings of esports via the internet; streaming of audio material on the internet; streaming of video material on the internet; transmission of information in the audio-visual field; mobile media services in the nature of electronic transmission of esports, video gaming competitions and tournaments, entertainment media content; podcasting services; webcasting services; video-on-demand transmission services

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.