Trademark Search  /  EVERHAVEN

EVERHAVEN

● Live · Pending

U.S. federal trademark · Serial No. 98492647

Mark
EVERHAVEN
Status
Pending
Serial Number
98492647
Filing Date
April 10, 2024
Class(es)
Class 009, Class 041

Owners

Phoenix Labs, Inc.
03 · Burnaby, BC, DE, US
Phoenix Labs, Inc.
03 · Burnaby, BC, DE, US

Goods & Services

Entertainment services, namely, providing online video games and computer games; Providing multi-player interactive online video games and computer games; Organization of games, namely, providing information tracking the status of users of online interactive games and matching online game players with other players of all skill levels; Online gaming services, namely, providing online electronic games and conducting online electronic game tournaments; Entertainment services, namely, organization of electronic game competitions, contests, and challenges for entertainment purposes; Providing a website featuring entertainment information related to electronic games and gaming; Providing entertainment information in the fields of electronic games and gaming; providing entertainment information via a website

Downloadable video game and computer game software; Downloadable electronic games via the Internet and wireless devices; Downloadable computer application software for video games and computer games; Downloadable interactive video game and computer game programs; Downloadable multi-player interactive online video game and computer game programs; Video game cartridges; Downloadable video game programs and computer game programs for handheld game machines; Downloadable video game software for computers; Downloadable mobile applications featuring games; Downloadable video game software and downloadable mobile applications featuring video games; Downloadable virtual goods, namely, computer programs featuring clothing, hair styles, fashion accessories, and avatar animation packages for use in electronic games; Downloadable software that enables users to organize, schedule, and host online gaming events, tournaments, and play sessions; Downloadable software that enables users to engage in social networking, host online games and game lobbies, create online avatars, and communicate with one another by text, audio, and video; gaming headsets for use in playing video games; audio and visual headsets for use in playing video games

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.