U.S. federal trademark · Serial No. 99344365
Broadcasting, streaming audio and video material, and simulcasting broadcast television over global communication networks, the Internet and wireless networks of sports events, esports competitions, fan experiences, and live entertainment via the internet, mobile devices, and digital platforms; providing online forums and chat rooms for sports fans and gaming communities
Entertainment services, namely, providing online video games, fantasy sports leagues, esports competitions, sports fan community sports events, and an ongoing multimedia program in the fields of sports, esports, and entertainment via various platforms across multiple forms of transmission media; organizing, conducting, and providing non-downloadable videos via streaming transmission of fan club services featuring live fan events, watch parties, and virtual sports experiences; providing a website featuring news, information, and commentary in the field of sports and esports
Financial services, namely, providing a digital token, cryptocurrency, or blockchain-based currency for use in fan engagement, event access, rewards, and online marketplaces; electronic transfer of virtual currencies in the nature of digital assets, and NFTs; cryptocurrency exchange services, namely, providing a blockchain-based system for issuing, trading, and redeeming fan rewards and digital collectibles
Downloadable computer software and mobile applications for social networking, sports fan engagement, fantasy sports leagues, esports, video game integration, ticketing, live event participation, and distribution of digital collectibles, tokens, and non-fungible tokens (NFTs).
Online retail store services and marketplace services featuring sports apparel, fan merchandise, digital collectibles, and NFTs, operating online marketplaces for buyers and sellers of sports memorabilia, digital tokens, and blockchain-based fan engagement assets, business networking services for sports fans, athletes, and teams.
Providing online non-downloadable software for creating, managing, and participating in sports fan communities, virtual environments, fantasy sports leagues, esports tournaments, digital collectible marketplaces, and blockchain-based fan engagement systems, platform as a service (PaaS) and software as a service (SaaS) featuring computer software for social networking, fan engagement, and real-time virtual sports experiences.
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.