Trademark Search  /  GAMESCREEN

GAMESCREEN

● Live · Pending

U.S. federal trademark · Serial No. 99474924

Mark
GAMESCREEN
Status
Pending
Serial Number
99474924
Filing Date
November 2, 2025
Class(es)
Class 035, Class 038, Class 041, Class 042

Owner

Lincoln Alliance LLC
16 · Washington, DC, US

Goods & Services

Production, co-production, and distribution of sports, e-sports and entertainment programs for consumers distributed via various device platforms, across multiple forms of transmission media; Media production services and media production consulting services for providing customized broadcasting, streaming and distributing of sports, e-sports and entertainment programs via various platforms across multiple forms of transmission media, hosting, managing, developing, designing, analyzing and maintaining applications, software and websites of others for video and other content distribution and monetization delivered via multiple forms of transmission media, content management, conducting and delivering real-time analytics automatically, optimizing for audience engagement, optimizing advertising, subscription and other revenue, distributing, monetizing and optimizing direct consumer engagement, delivering and viewing sports, e-sports and entertainment programming, content, and information

Broadcasting, streaming, and video transmission of television, radio, video, audio, internet, and on-demand programs in the fields of sports, e-sports, and entertainment multimedia programming; Mobile media services in the nature of electronic and digital transmission and broadcasting of video and audio streaming via the Internet for sports-related and entertainment-related programming, content; Mobile media services in the nature of electronic and digital transmission and broadcasting of video-on-demand and delivery of audio, video and multimedia for sports-related and entertainment-related programming, content

Providing a non-downloadable computer platform utilizing computer software for providing customized broadcasting, streaming and distributing of sports, e-sports and entertainment programs via various platforms across multiple forms of transmission media, hosting, managing, developing, designing, analyzing and maintaining applications, software and websites of others for video and other content distribution and monetization delivered via internet protocol, and offered via third-party device platforms utilizing applications that are native to each platform, content management, conducting real-time analytics, optimizing for audience engagement, optimizing advertising, subscription and other revenue, distributing, monetizing and optimizing direct consumer engagement, delivering and viewing sports, e-sports and entertainment programming, content, and information; Technology consultancy relating to content distribution, audience engagement, and monetization

Advertising, marketing, and promotional services; Live game production, post-production and distribution via all media, globally and on a geo-targeted basis; Strategy consulting services relating to content distribution, audience engagement, revenue optimization, and subscription services; Business data analysis

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.