Trademark Search  /  GEEIQ

GEEIQ

● Live · Registered

U.S. federal trademark · Serial No. 97513044 · Reg. No. UK00003805867

Mark
GEEIQ
Status
Registered
Serial Number
97513044
Registration No.
UK00003805867
Filing Date
July 4, 2022
Registration Date
October 7, 2022
Class(es)
Class 009, Class 035, Class 042

Owners

Checkpoint GG Limited
99 · Sunbury-On-Thames, GB
Checkpoint GG Limited
99 · Sunbury-On-Thames, GB
Checkpoint GG Limited
99 · Sunbury-On-Thames, GB

Goods & Services

Business strategy development services for others in the field of gaming and esports industry; business strategic planning advisory services in the nature of advising businesses through the use of tools and techniques that enable strategic business decision making

Software as a service (SAAS) services featuring software for searching data and performance stats, processing location, followers, demographics, and engagement rates in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies, analyzing data and performance metrics in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies, tracking social media data and engagement rates, viewing data in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies, branded content and campaigns for partnerships and sponsorships, demographic data in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies, and news, assessing social media trends, engagement, and following in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies; Technological consulting in the field of software development used for creating non-fungible assets, digital assets, crypto collectibles

Downloadable computer software for searching data and performance stats, processing location, followers, demographics, and engagement rates in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies, analyzing data and performance metrics in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies, tracking social media data and engagement rates, viewing data in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies, branded content and campaigns for partnerships and sponsorships, demographic data in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies, and news, assessing social media trends, engagement, and following in the fields of electronic gaming, video games, esports, metaverse, non-fungible tokens (NFTs), and Web 3 technologies; downloadable virtual goods, namely, multimedia files containing artwork, text, audio and video recordings, and image files of music, articles of clothing, footwear, headwear, eyewear, bags, backpacks, military equipment camouflage paints, jewelry charms, weapon camouflage tape, stickers, watches, calling card cases, embroidered emblem, spray, and bundles of the foregoing, authenticated by non-fungible tokens (NFTs) for use in online virtual worlds

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.