Trademark Search  /  GEFORCE NOW

GEFORCE NOW

● Live · Pending

U.S. federal trademark · Serial No. 98292449

Mark
GEFORCE NOW
Status
Pending
Serial Number
98292449
Filing Date
November 30, 2023
Class(es)
Class 009, Class 038, Class 041, Class 042

Owners

NVIDIA Corporation
03 · Santa Clara, CA, US
NVIDIA Corporation
03 · Santa Clara, CA, US

Goods & Services

Educational services, namely, providing training and workshops in the field of video games, computer games, and video game design; organization of games and esports tournaments; reality video arcade services; virtual reality game services provided online from a computer network; rental of video games; digital libraries being online searchable databases featuring files related to video games, video game software, and related video game files

Design and development of computer software and hardware for use in the field of electronic gaming; research and design services relating to computer hardware and software in the fields of media, multi-media and communications processors and related gaming software; computer software consultancy services in the field of gaming software; consultancy services relating to the design and development of computer hardware in the field of media, multi-media, and communications processors in the field of gaming; platform as a service (PaaS) featuring computer software platforms for graphic design; technical support services, namely, troubleshooting in the nature of diagnosing integrated circuit, semiconductor, computer chipset and graphics processing units (GPUs) problems; providing virtual graphics processing units (GPUs) in the field of gaming through cloud computing;; development of computer hardware for computer games; design and development of computer game software and virtual reality software

Providing user access to online computer games and video games; on-demand video broadcasting services in the field of video game and e sports events; provision of on demand user access to an online video channel in the fields of video games and computer hardware for gaming; video broadcasting for esports and other gaming events

Integrated circuits, semiconductors, chipsets and graphics processing units (GPUs), all marketed for use in the field of gaming; digital media streaming devices, namely, electronic game streaming devices containing high performance GPUs with specialized features for enhancing game playing ability; electronic publications recorded on computer media, in the nature of books, manuals, magazines, e-zines and newsletters featuring information about electronic game devices containing high performance GPUs with specialized features for enhanced game playing ability and about electronic games played or to be played on such electronic gaming devices; downloadable electronic game software; downloadable computer graphics software for operating multimedia applications, producing multi-media content and for enhancing audio clarity and video display in conjunction with graphics processing units (GPUs) marketed to gamers; integrated circuits being components of gaming graphics and video systems in the nature of multimedia accelerator boards, graphic accelerators, and peripherals ; downloadable software for use in operating and managing integrated circuit components used in operating electronic games, for use in producing multi-media content and for use in enhancing audio clarity and video display in the field of gaming; downloadable virtual reality game software; virtual reality headsets for use in the field of gaming; virtual reality glasses for use in the field of gaming

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.