Trademark Search  /  GEN.G ESPORTS GG

GEN.G ESPORTS GG

○ Dead · Abandoned

U.S. federal trademark · Serial No. 87835997

Mark
GEN.G ESPORTS GG
Status
Abandoned
Serial Number
87835997
Filing Date
March 15, 2018
Class(es)
Class 009, Class 028, Class 038, Class 041

Owners

KSV eSports, LLC
16 · San Francisco, CA, US
KSV eSports, LLC
16 · San Francisco, CA, US

Goods & Services

Gaming headsets adapted for use in playing video games; Controllers for game consoles

Gaming hardware, namely, keyboards, headsets for virtual reality games and power controllers; Virtual reality headsets; Computer peripherals; Headphones; Mousepads; Cases for smartphones; Optical glasses; Downloadable mobile software applications for streaming video in the nature of esports and video game competitions and leagues

Telecommunications services, namely, providing electronic message alerts about esports events and video game competitions via the internet; Transmission of web cam audio and video feeds of esports events and video game competitions; Streaming of video material on the internet in the nature of esports and video game competitions and leagues, provided via downloadable mobile software applications and distributed via various platforms across multiple forms of transmission media

Entertainment services, namely, providing esports programming and video game competitions in the nature of a continuing program featuring esports and video game competitions and other related content delivered by television, radio, the internet, namely, information, previews, replays, video clips of esports and video game competitions distributed via various platforms across multiple forms of transmission media, all in the field of esports and video games; Entertainment services in the nature of esports and video game competitions and leagues, provided via downloadable mobile software applications and distributed via various platforms across multiple forms of transmission media; Entertainment Services in the nature of conducting esports and video game competitions; Education services, namely, conducting classes, seminars, conferences, and training workshops in the field of competition esports; Providing of sports training; Entertainment services, namely, online shows and matches featuring esports players; Organizing and conducting sporting and cultural activities, namely, esports matches and events

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.