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GIRL SCOUT EXPERIENCE CENTER

○ Dead · Abandoned

U.S. federal trademark · Serial No. 97229847

Mark
GIRL SCOUT EXPERIENCE CENTER
Status
Abandoned
Serial Number
97229847
Filing Date
January 20, 2022
Class(es)
Class 035, Class 041, Class 043

Owner

Girl Scouts of the United States of America
99 · New York, NY, US

Goods & Services

Restaurant, cafe, cafeteria, snack bar and fast-food kiosk restaurant services; providing community centers for social gatherings and meetings; providing general purpose facilities for social gatherings, educational activities, the arts, and health and wellness; and rental of community centers for social gatherings, parties and business meetings

Retail store services featuring clothing, footwear, headwear, and accessories for children, adults and pets; providing co-working facilities for the use of office equipment and meeting space

Arranging professional workshop and training courses for volunteers and youth; providing group coaching and in-person learning forums in the field of volunteer development. conducting workshops and seminars in personal awareness, leadership development, stem, scouting, outdoor programming, building models; and community development for volunteers and youth; mentoring of school age children; providing educational demonstrations; hosting social entertainment events, namely, birthday parties, celebrations for others; educational services, namely, conducting classes, seminars, workshops, and lectures in the fields of history, science, technology, engineering, art and math; educational services, namely, conducting classes, workshops and seminars to volunteers and parents in the field of leadership and youth development; educational services in the nature of learning centers featuring instruction in the fields of art, art appreciation, culture and subject matters of general human interest; conducting classes, lectures, conferences, workshops and seminars in self-awareness, health and wellness; educational and entertainment centers for children, namely, providing interactive play areas, instructional classes; production areas of digital visual and special effects and computer generated images; interactive and immersive experiences and podcasts and other recorded media; educational and entertainment services, namely, a learning center which emphasizes an active participatory approach to learning with action-based learning activities; entertainment services in the nature of providing recreational facilities for playing computer games and for building models made of toy building elements or other models; providing augmented reality (AR) experiences in the nature of live and online, virtual events, exhibits featuring immersive media for users to interact by means of senses, namely, haptic, visual, sound, and scent for entertainment and educational purposes; providing recreation facilities; art and educational services in the nature of providing projected video events, exhibits, attractions and experiences in an educational center; entertainment services in the nature of hosting social entertainment events; hosting social entertainment events, namely, providing event space for parties, concerts, and gatherings, for others

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.