U.S. federal trademark · Serial No. 98570966
Downloadable computer application software for mobile phones, namely, software for gamification of personal growth in the fields of personal development, professional development, people development, play and experiential learning, health and fitness, financial health, mental health, emotional health, and spiritual health by setting, planning, tracking, and achieving priorities, habits, challenges, projects, and goals in a fun and engaging way
Education services, namely, providing tutorial sessions in the fields of experiential learning, health and fitness, financial health, mental health, emotional health, and spiritual health; Providing online content in the nature of online non-downloadable videos and online non-downloadable electronic articles and posts in the fields of experiential learning, health and fitness, financial health, mental health, emotional health, and spiritual health; Entertainment services, namely, storytelling in the fields of experiential learning, health and fitness, financial health, mental health, emotional health, and spiritual health; Entertainment services, namely, contest and incentive award programs designed to reward program participants who track progress and growth in personal development, professional development, people development, play and experiential learning, health and fitness, financial health, mental health, emotional health, and spiritual health
Providing on-line forums for transmission of messages among computer users concerning personal development, professional development, people development, play and experiential learning, health and fitness, financial health, mental health, emotional health, and spiritual health
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.