Trademark Search  /  GYO

GYO

● Live · Registered

U.S. federal trademark · Serial No. 88210549 · Reg. No. 5985723

Mark
GYO
Status
Registered
Serial Number
88210549
Registration No.
5985723
Filing Date
November 29, 2018
Registration Date
February 11, 2020
Class(es)
Class 009, Class 035, Class 041, Class 042

Owners

Harena Data, Inc.
03 · Franklin, IN, US
Harena Data, Inc.
03 · Franklin, IN, US
Harena Data, Inc.
03 · Franklin, IN, US

Goods & Services

Organization, conducting, and operating e-sports competitions, leagues and tournaments; Entertainment services, namely, providing online non-downloadable videos featuring professional athletes competing in video game competitions, tournaments and e-sports; Providing online and local area network (LAN) e-sports and gaming/competitions in the form of entertainment and to showcase skills and personalities for non-commercial and non-business purposes; Providing information and news in the field of e-sports; Gaming services, namely, providing e-sport entertainment services in the form of online computer games; Entertainment services, namely, the provision of continuing game shows featuring e-sports tournaments delivered via the Internet; Providing a website that provides e-sports player statistics; Providing a website featuring information in the field of e-sports

Design of virtual currency and cryptocurrency; technology consultation in the field of blockchain technology; data encryption services; providing an online non-downloadable Internet-based system application featuring technology enabling users to organize and promote e-sports tournaments; providing online non-downloadable software for accessing and tracking data related to e-sports, e-sports tournaments, e-sports leagues, e-sports athletes, and e-sports teams; providing online non-downloadable software for providing data and data analysis in the field of e-sports; computer consultation services, namely, consulting in the field of computer data analytics

Downloadable computer software for accessing and tracking data related to e-sports, e-sports tournaments, e-sports leagues, e-sports athletes, and e-sports teams; downloadable computer programs for video streaming and hosting competitions in e-sports and computer games; downloadable computer software applications for video streaming and hosting competitions in e-sports and computer games

Promoting e-sports competitions and events of others; Business data analysis related to e-sports and e-sports leagues, players, and teams; analysis of market research and statistics related to e-sports; Business services provided to the sports industry, namely, the collection, reporting and analysis of business data in the field of e-sports; Business research and data analysis services in the field of e-sports; Consultation services in the field of business data management and business data analysis

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.