Trademark Search  /  H2L HAPPY HACKING LIFE

H2L HAPPY HACKING LIFE

● Live · Registered

U.S. federal trademark · Serial No. 79239868 · Reg. No. 5963815

Mark
H2L HAPPY HACKING LIFE
Status
Registered
Serial Number
79239868
Registration No.
5963815
Filing Date
March 22, 2018
Registration Date
January 21, 2020
Class(es)
Class 009, Class 014, Class 028, Class 041

Owners

H2L, Inc.
03 · JP
H2L, Inc.
03 · Tokyo, JP
H2L, Inc.
03 · Tokyo, JP

Goods & Services

Educational services, namely, providing classes, seminars and workshops in the field of arts, crafts, sports and general knowledge; providing on-line electronic publications, not downloadable in the nature of newspapers, books, magazines, and manuals in the fields of virtually sharing experiences relating to playing sports, travelling and education; presentation of live show performances; directing of plays; presentation of plays; presentation of musical performances; operation of video and audio equipment for production of radio and television programs; rental of cinematographic machines and apparatus; rental of cine-films; toy rental; photography

Clocks; watches

Amusement machines and apparatus for use in amusement parks, namely, amusement park rides; toys, namely, water toys, push toys, stacking toys, music toys, electric action toys, plush toys, action figure toys, mechanical action toys, non-riding transportation toys, infant toys, wind-up toys; toys, namely, battery-powered computer game with LCD screen which features animation and sound effects; controllers for game consoles; shogi games in the nature of Japanese chess; Japanese playing cards; go games; dice; sugoroku board games; cups for dice; Chinese checkers games; chess games; conjuring apparatus, namely, cards, coins, ropes, silk, rods, balls, cups, rings, dice and hats for use in magic tricks; dominoes; playing cards; hanafuda, namely, Japanese playing cards; mah-jong; board games; game machines and apparatus, namely, arcade video game machines; billiard equipment

Computer game programs for use with arcade video game machines; electronic sports training simulators; measuring and testing machines and instruments, namely, human body measuring devices based on angle, acceleration and distance; probe for scientific purposes and not for medical use; telecommunication machines and apparatus in the nature of wireless receivers and radio transmitters; remote controls for radio transmitters; remote controls for televisions; remote controls for operating video recorders; electronic circuits, not including those recorded with computer programs; pocket calculators; electronic pens for use with visual display units; game programs for home video game machines; electronic circuits and CD-ROMs recorded with game programs for hand-held games with liquid crystal displays; downloadable electronic publications in the nature of newspapers, books, magazines, and manuals in the fields of virtually sharing experiences relating to playing sports, travelling and education

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.