U.S. federal trademark · Serial No. 87756589 · Reg. No. 5903892
Organization, conducting, and operating e-sports competitions, leagues and tournaments; Entertainment services, namely, providing online non-downloadable videos featuring professional athletes competing in video game competitions, tournaments and e-sports; Providing online and local area network (LAN) e-sports and gaming/competitions in the form of entertainment and to showcase skills and personalities for non-commercial and non-business purposes; Providing information and news in the field of e-sports; Gaming services, namely, providing e-sport entertainment services in the form of online computer games; Entertainment services, namely, the provision of continuing game shows featuring e-sports tournaments delivered via the Internet; Providing a website that provides e-sports player statistics; Providing a website featuring information in the field of e-sports
Computer software for accessing and tracking data related to e-sports, e-sports tournaments, e-sports leagues, e-sports athletes, and e-sports teams; Computer programs for video streaming and hosting competitions in e-sports and computer games; Downloadable computer software applications for video streaming and hosting competitions in e-sports and computer games
Promoting e-sports competitions and events of others; Business data analysis related to e-sports and e-sports leagues, players, and teams; analysis of market research and statistics related to e-sports; Business services provided to the sports industry, namely, the collection, reporting and analysis of business data in the field of e-sports; Business research and data analysis services in the field of e-sports; Consultation services in the field of business data management and business data analysis
Design of virtual currency and cryptocurrency; Technology consultation in the field of blockchain technology; Data encryption services; Providing an online non-downloadable Internet-based system application featuring technology enabling users to organize and promote e-sports tournaments; Providing online non-downloadable software for accessing and tracking data related to e-sports, e-sports tournaments, e-sports leagues, e-sports athletes, and e-sports teams; Providing online non-downloadable software for providing data and data analytics in the field of e-sports; Computer consultation services, namely, consulting in the field of computer data analytics
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.