U.S. federal trademark · Serial No. 98901373
Downloadable electronic publications in the nature of instructional booklets, workbooks, worksheets, and teaching activity guides in the field of creativity, creative problem-solving, entrepreneurship, and innovation; Downloadable mobile applications for downloading and reading electronic publications on portable electronic devices; Downloadable educational mobile applications featuring instruction in facilitating card games and conducting workshops in the field of creativity, creative problem-solving, team collaboration, innovation, entrepreneurship, and business development; Downloadable game software.
Arranging and conducting business competitions for entrepreneurs to compete for seed capital to finance business activities.
Educational and entertainment services, namely, a continuing program about creativity, entrepreneurship, personal development, and professional development accessible by radio, television, satellite, audio, video, and computer networks; educational and entertainment services, namely, a continuing program about creativity, entrepreneurship, personal development, and professional development accessible via mobile phone applications, radio, television, satellite, audio, video, and computer networks; educational and entertainment services, namely, providing motivational and educational speakers; educational and entertainment services, namely, providing motivational and educational speakers in the field of self- and personal improvement; entertainment and education services in the nature of a series of short shows featuring creativity, creative problem-solving, team collaboration, innovation, entrepreneurship, and business development distributed to mobile handsets, which may include video, text, photos, illustrations, or hypertext; entertainment and educational services in the nature of competitions in the fields of creativity, creative problem-solving, team collaboration, innovation, entrepreneurship, and business development; entertainment and educational services in the nature of online competitions in the fields of creativity, creative problem-solving, team collaboration, innovation, entrepreneurship, and business development; entertainment and educational services, namely, the presentation of seminars, workshops, and panel discussions, and ongoing television and radio shows all in the field of creativity, entrepreneurship, personal development, and professional development.
Card games; Game cards; Educational card games; Playing cards and card games.
Printed publications, namely, teaching activity guides; printed worksheets and printed guides featuring structured frameworks for creativity, creative problem-solving, team collaboration, innovation, entrepreneurship, and business development; printed instructional cards; printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters, and educational booklets in the field of creativity, creative problem-solving, team collaboration, innovation, entrepreneurship, business development, and game design; printed flash cards; printed informational cards in the field of creativity, creative problem-solving, team collaboration, innovation, entrepreneurship, and business development; printed instructional and teaching materials in the field of creativity, creative problem-solving, team collaboration, innovation, entrepreneurship, and business development
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.