Trademark Search  /  IMPACT VR

IMPACT VR

● Live · Pending

U.S. federal trademark · Serial No. 99382561

Mark
IMPACT VR
Status
Pending
Serial Number
99382561
Filing Date
September 9, 2025
Class(es)
Class 009

Owner

Arche XR, LLC
16 · Glen Allen, VA, US

Goods & Services

Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of providing non-diagnostic mental-health and wellness education, namely, social-emotional learning instruction, mental health and behavioral skills training, and therapeutic educational support for youth well-being; downloadable augmented reality software for providing non-diagnostic mental-health and wellness education, namely, social-emotional learning instruction, mental health and behavioral skills training, and therapeutic educational support for youth well-being; downloadable virtual reality software for providing non-diagnostic mental-health and wellness education, namely, social-emotional learning instruction, mental health and behavioral skills training, and therapeutic educational support for youth well-being; recorded virtual reality software for providing non-diagnostic mental-health and wellness education, namely, social-emotional learning instruction, mental health and behavioral skills training, and therapeutic educational support for youth well-being; all of the foregoing for use by schools, youth-serving organizations, and institutional mental-health service providers, and none of the foregoing for use in or in connection with cognitive testing, neurocognitive testing, cognitive assessment, neurocognitive assessment, cognitive evaluation, neurocognitive evaluation, cognitive screening, neurocognitive screening, dementia screening, concussion assessment, post-injury cognitive evaluation, return-to-play decision support, medical diagnosis, computerized cognitive assessment aids, entertainment-industry business networking, employment recruiting, job postings, job-board services, entertainment content pitching, entertainment content viewing, entertainment content sharing, entertainment content rating, entertainment content buying, entertainment content streaming, entertainment content creation, entertainment content production, entertainment content post-production, entertainment content distribution, or entertainment software for video games, virtual reality games, augmented reality games, or interactive games.

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.