U.S. federal trademark · Serial No. 99284283
Software as a service (SaaS) featuring software for creating, managing, and delivering virtual reality content in the nature of social media and multi-media content; hosting of digital content on the Internet for use in virtual reality applications; Providing temporary use of online nondownloadable software for virtual reality game design and development; Design and development of virtual reality hardware and computer software; Providing online non-downloadable virtual reality software for viewing social media, peer-to-peer communication, interaction between users, and media creation of customizable virtual environments
Virtual reality headsets; Wearable virtual reality hardware in the nature of augmented realty and virtual reality (AR/VR) headsets, glasses, goggles, monocles, headphones, and data gloves; Downloadable virtual reality software for use in creating and viewing immersive audiovisual experiences in the nature of viewing social media, peer-to-peer communication, multimedia viewing, interaction between users, and media creation of customizable virtual environments; downloadable software for operating virtual reality headsets; Electric motion tracking sensors for virtual reality headsets; Head-mounted video displays for virtual reality use; computer hardware and peripherals for use with virtual reality systems; Wearable virtual reality hardware in the nature of wrist-worn controllers, forearm mounted input devices, sensor embedded clothing for playing virtual reality games, wearable tracking belts for playing virtual reality games, haptic shoes and insoles not for medical purposes
Providing online non-downloadable virtual reality game services for entertainment and educational purposes; Providing virtual reality entertainment services in the nature of virtual reality game services provided on-line from a computer network that also enables users to communicate while in the virtual reality game; Organizing and conducting virtual reality game exhibitions and immersive experiences for cultural, educational, or entertainment purposes; Audio and video production of virtual reality content for entertainment and education purposes
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.