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IN

● Live · Registered

U.S. federal trademark · Serial No. 90244104 · Reg. No. 6402548

Mark
IN
Status
Registered
Serial Number
90244104
Registration No.
6402548
Filing Date
October 9, 2020
Registration Date
June 29, 2021
Class(es)
Class 025, Class 041

Owners

Stay Plugged In, LLC
16 · Charlotte, NC, US
Stay Plugged In, LLC
16 · Charlotte, NC, US
Stay Plugged In, LLC
16 · Charlotte, NC, US

Goods & Services

T-shirts; polos; pullovers

Entertainment services, namely, e-sports competitions; Organizing sporting events, namely, e-sports; Teaching in the field of e-sports; Training services in the field of e-sports; Providing camps in the field of e-sports; Education services, namely, providing kindergarten through 12th grade classroom instruction; Providing classes, workshops, seminars, lectures, and camps in the field of e-sports; Providing training and camps for youth athletes, post-grad athletes, athletic teams, professional athletes, and adults, in the field of e-sports; Arranging and conducting educational conferences; conducting education and entertainment conferences in the field of e-sports, video games and video game streaming; entertainment services, namely, organizing and producing video gaming events; providing classes, workshops and seminars in the field of e-sports, video games and video game streaming; Entertainment in the nature of competitions, tournaments, and activities in the field of e-sports; Entertainment services, namely, participation in video game competitions, tournaments, and activities; Providing an on-line searchable database in the field of e-sports featuring information and statistics on players, leagues, and teams; Entertainment services, namely, providing podcasts in the field of e-sports; Entertainment services, namely, providing video podcasts in the field of e-sports; Providing news, information, and commentary in the field of e-sports; Arranging and conducting live, interactive gaming tournaments featuring video games; organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and e-sports; organizing live video game and e-sports competitions

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.