Trademark Search  /  INTERACTIVE INNOVATION CONFERENCE

INTERACTIVE INNOVATION CONFERENCE

● Live · Pending

U.S. federal trademark · Serial No. 98945343

Mark
INTERACTIVE INNOVATION CONFERENCE
Status
Pending
Serial Number
98945343
Filing Date
January 8, 2025
Class(es)
Class 035, Class 041

Owner

Entertainment Software Association
99 · Washington, DC, US

Goods & Services

Organizing and conducting trade shows and exhibitions for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; organizing and conducting trade shows and exhibitions for business purposes focusing on the connections between the video game industry and other industries; organizing and conducting virtual trade shows and exhibitions for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; organizing and conducting virtual trade shows and exhibitions for business purposes focusing on the connections between the video game industry and other industries; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; promoting public awareness of the connections between the video game industry and other industries; promoting collaboration between the video game industry and other industries for the purpose of examining how interactive entertainment is leading to business opportunities in industries beyond the video game industry; organizing business networking events in the field of the video game industry; organizing business networking events focused on the connections between the video game industry and other industries

Arranging, organizing and conducting educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; arranging, organizing, and conducting educational conferences, seminars, and exhibitions focusing on the connections between the video game industry and other industries; arranging, organizing and conducting virtual educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; arranging, organizing, and conducting virtual educational conferences, seminars, and exhibitions focusing on the connections between the video game industry and other industries; providing entertainment information on current events and anticipated future developments relating to the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; providing entertainment information on current events and anticipated future developments relating to the field of connections between the video game industry and other industries; Organizing and conducting conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; Organizing and conducting conferences for business purposes focusing on the connections between the video game industry and other industries; Organizing and conducting virtual conferences for business purposes in the fields of computer games, video games, mobile game, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; Organizing and conducting virtual conferences for business purposes focusing on the connections between the video game industry and other industries

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.