Trademark Search  /  INVERSE

INVERSE

● Live · Pending

U.S. federal trademark · Serial No. 97018587 · Reg. No. 1339432

Mark
INVERSE
Status
Pending
Serial Number
97018587
Registration No.
1339432
Filing Date
September 9, 2021
Registration Date
August 15, 2025
Class(es)
Class 009, Class 010, Class 028, Class 037, Class 038, Class 041, Class 042

Owners

Haply Robotics Inc.
03 · Montreal, Quebec, CA
Haply Robotics Inc.
03 · Montreal, Quebec, CA

Goods & Services

Educational services, namely, providing training programs, courses of instruction, bulletins, namely, online non-downloadable publications in the nature of bulletins featuring haptics technology information in the fields of medicine and gaming provided via a secure online platform

Consulting, namely, computer software consulting and consultancy in the design and development of computer hardware, software design and development, and computer hardware development services in the robotics and haptics technology fields; Operation of an online platform, namely, providing a web hosting platform featuring haptics technology in human-computer interaction in medicine procedures and gaming; providing a diagnostic tool featuring haptics technology, namely, providing a web site featuring temporary use of non-downloadable software featuring haptics technology for performance improvement in the fields of medicine and gaming provided via a secure online platform; Providing temporary use of online non-downloadable software for controlling surgical robots

Surgical robots with pre-installed computer software featuring haptics technology for controlling the robots; Medical telestrators in the nature of component part of medical imaging apparatus, namely, video markers with downloadable and recorded computer software featuring haptics technology for drawing freehand sketches over a moving or still video image during a medical procedure

Console gaming products and gaming devices, namely, joysticks for computer games and video games, electronic toy guns, swords and shields, video game interactive remote-control units, video game interactive hand-held remote controls for playing electronic computer and video games; Electric, electromechanical and electronic components, namely, touch-enabled devices for providing tactile, touch, haptic, and force feedback sensations, namely, joysticks, electronic toy guns, swords and shields, for use in interactive computer and video games; Wearable peripherals for playing video games specially adapted for computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones, namely, audio and visual headsets for use in playing video games; Gaming devices, namely, controllers for game consoles

Consulting about the repair of computer hardware

Providing user access to a global computer network featuring an online platform featuring haptics technology in human-computer interaction in medicine and gaming; Telecommunications services, namely, electronic transmission and streaming of digital media content for others via global and local computer networks featuring data, messages, graphics, animations, haptics signals, images, videos, games, multimedia content, information in the fields of medicine and gaming

Computer hardware and downloadable and recorded computer software featuring haptics technology for use in human-computer interaction in medicine procedures, namely, to control computer interface devices in the simulation of training procedures, to create a visualization on a screen or display of the training procedures being simulated, to enable feel and force feedback sensation while performing procedures with a hardware device and to enable feel and force feedback sensation while performing a simulated training procedure; Computer hardware and downloadable and recorded computer software featuring haptics technology for use in computer games and video games used for creating and integrating tactile feedback in computer games and video games; Console gaming products, namely, downloadable and recorded video and computer game programs; Virtual reality headsets for virtual and augmented reality games being wearable peripherals for playing video games specially adapted for computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones; Electronic clinicians training simulators, namely, computer simulators in the nature of computer game consoles for use with an external display screen or monitor for training in medicine procedures

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.