Trademark Search  /  JACKPOTA

JACKPOTA

● Live · Registered

U.S. federal trademark · Serial No. 98403115 · Reg. No. 8244137

Mark
JACKPOTA
Status
Registered
Serial Number
98403115
Registration No.
8244137
Filing Date
February 13, 2024
Registration Date
May 5, 2026
Class(es)
Class 009, Class 041, Class 042, Class 045

Owners

Silver Social Ltd.
24 · Tel Aviv, IL
Silver Social Ltd.
24 · Tel Aviv, IL
Silver Social Ltd.
24 · Tel Aviv, IL

Goods & Services

Internet-based social networking services; Online social networking services; Online social networking services provided via a website and downloadable mobile applications

Downloadable computer game programs; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software; Downloadable computer software platforms for social networking; Downloadable electronic game software; Downloadable electronic game software for cellular telephones; Downloadable electronic game software for wireless devices; Downloadable game software; Downloadable interactive game programs; Downloadable video and computer game programs; Downloadable video game programs

Computer services, namely, creating an on-line community for registered users to participate in competitions, showcase their skills, get feedback from their peers, form virtual communities, and engage in social networking; Providing online non-downloadable computer software platforms for social networking; Providing online non-downloadable game software; Providing temporary use of on-line non-downloadable software for users to participate in competitions, showcase their skills, get feedback from their peers, form virtual communities, and engage in social networking; Providing temporary use of on-line non-downloadable software for engaging in virtual communities, playing games, providing entertainment, and general interest, namely, participating in competitions, showcasing their skills, getting feedback from their peers, forming virtual communities, and engaging in social networking via the internet or other communications networks with third parties; Software as a service (SAAS) services featuring software for engaging in virtual communities, playing games, providing entertainment, and general interest, namely participating in competitions, showcasing their skills, getting feedback from their peers, forming virtual communities, and engaging in social networking via the internet or other communications networks with third parties

Entertainment services, namely, providing on-line computer games; Online gaming services in the nature of providing online computer games that imitate the gambling experience using virtual currency; Providing a computer game for use network-wide by network users; Providing online computer games

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.