Trademark Search  /  JAUNT

JAUNT

● Live · Pending

U.S. federal trademark · Serial No. 97827658

Mark
JAUNT
Status
Pending
Serial Number
97827658
Filing Date
March 7, 2023
Class(es)
Class 009, Class 038, Class 041, Class 042, Class 045

Owners

Jaunt Interactive, Inc.
03 · Palo Alto, CA, US
Jaunt Interactive, Inc.
03 · Palo Alto, CA, US

Goods & Services

Providing online forums for communication on topics of general interest; Providing online instant messaging services and electronic bulletin boards

Downloadable game software; Downloadable electronic game software for handheld electronic devices; Downloadable software for engaging in social networking and interacting with online communities; Downloadable software for uploading, downloading, streaming, archiving, transmitting, and sharing images, audio-visual and video content and associated text and data; Downloadable software for streaming multimedia entertainment content; Downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via the internet and communication networks; Downloadable games that sell and accept virtual goods, virtual wagers, or monetary wagers sold as a feature of downloadable game software; Downloadable software for advertisers to communicate and interact with online communities; Downloadable mobile applications using artificial intelligence to generate social games or party games for viewers and spectators of live events

Providing online, non-downloadable game software; Providing online, non-downloadable software for playing games; Providing online, non-downloadable electronic game software for handheld electronic devices; Providing online, non-downloadable software for engaging in social networking and interacting with online communities; Providing online, non-downloadable software for uploading, downloading, streaming, archiving, transmitting, and sharing images, audio-visual and video content and associated text and data; Providing online, non-downloadable software for streaming multimedia entertainment content; Providing online, non-downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via the internet and communication networks; Providing online, non-downloadable game software that sells and accepts virtual goods, virtual wagers, or monetary wagers sold as a feature of on-line non-downloadable game software; Providing online, non-downloadable software for advertisers to communicate and interact with online communities; Providing online, non-downloadable software using artificial intelligence to generate social games or party games for viewers and spectators of live events; Computer services, namely, creating an online community for users to share and stream information, audio, video, images, real-time news, entertainment content, commentary, or information, to form virtual communities, and to engage in social networking

Multimedia entertainment software production services; Publishing interactive computer and video game software; Gambling services; Online gaming services in the nature of casino gambling; Entertainment services, namely, providing a website for online gambling; Organization of electronic game competitions; Organization of competitions around e-sports, sports, live events, and streaming televised content, namely, trivia games, games of prediction, and guessing games relating to the foregoing content; Entertainment services in the nature of fantasy sports contests and fantasy sports leagues; Organization of social entertainment events; Wagering services; Entertainment services, namely, casino gaming; Bookmaking services, namely, providing of information related to sports betting; Organizing, arranging, conducting sports betting and gambling tournaments, competitions and contests; Entertainment services in the nature of organizing games featuring trivia and guessing; Entertainment services in the nature of organizing games of knowledge and skill; Entertainment services, namely, providing on-line video games; Providing online video games; Conducting live entertainment in the nature of social games for viewers and spectators of live, broadcast, or streaming events; Entertainment services, namely, organizing social games for viewers and spectators of live, broadcast, or streaming events

Online social networking services

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.