U.S. federal trademark · Serial No. 79224404 · Reg. No. 5634992
Electronic games for the teaching of children; children's playthings, namely, stuffed toys and plastic toys with electronic educational game machines for children; infant development toys
Pre-school education; nursery schools; education through electronic educational games, namely, providing instruction at the pre-school and nursery level using electronic educational games, namely, applications providing education in the fields of history and culture, physical wellness, hygiene and safety, healthy lifestyle, environmental awareness, autonomic capabilities, academic competence, and social-emotional balance; consultancy relating to pre-school education; development of educational materials and curricula in the fields of history and culture, physical wellness, hygiene and safety, healthy lifestyle, environmental awareness, autonomic capabilities, academic competence, and social-emotional balance; dissemination of educational materials and curricula in the fields of history and culture, physical wellness, hygiene and safety, healthy lifestyle, environmental awareness, autonomic capabilities, academic competence, and social-emotional balance; consultancy relating to development and dissemination of educational games, materials and curricula
Computer software for electronic educational games, namely, software applications for providing education in the fields of history and culture, physical wellness, hygiene and safety, healthy lifestyle, environmental awareness, autonomic capabilities, academic competence, and social-emotional balance; educational software for electronic educational games, namely, software applications for providing education in the fields of history and culture, physical wellness, hygiene and safety, healthy lifestyle, environmental awareness, autonomic capabilities, academic competence, and social-emotional balance; children's educational software for electronic educational games, namely, software applications for providing education in the fields of history and culture, physical wellness, hygiene and safety, healthy lifestyle, environmental awareness, autonomic capabilities, academic competence, and social-emotional balance; interactive multimedia computer game software for electronic educational games, namely, applications providing education in the fields of history and culture, physical wellness, hygiene and safety, healthy lifestyle, environmental awareness, autonomic capabilities, academic competence, and social-emotional balance; computer programs downloaded via the Internet for electronic educational games, namely, software applications for providing education in the fields of history and culture, physical wellness, hygiene and safety, healthy lifestyle, environmental awareness, autonomic capabilities, academic competence, and social-emotional balance; children's computer game programs downloaded via the Internet for electronic educational games, namely, applications providing education in the fields of history and culture, physical wellness, hygiene and safety, healthy lifestyle, environmental awareness, autonomic capabilities, academic competence, and social-emotional balance
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.