Trademark Search  /  MATCHERINO

MATCHERINO

● Live · Registered

U.S. federal trademark · Serial No. 87680620 · Reg. No. 5652668

Mark
MATCHERINO
Status
Registered
Serial Number
87680620
Registration No.
5652668
Filing Date
November 10, 2017
Registration Date
January 15, 2019
Class(es)
Class 035, Class 036, Class 041, Class 042

Owners

Matcherino, Inc.
03 · Seattle, WA, US
Matcherino, Inc.
03 · Seattle, WA, US
Matcherino, Inc.
03 · Seattle, WA, US

Goods & Services

Promoting e-sports competitions and events, namely, online and in-venue game competitions of others; Online retail store services featuring clothing, sweatshirts, t-shirts, mousepads, and monogrammed items; Operating on-line marketplaces featuring clothing, computer hardware and electronics, books, computer monitors, downloadable content in the nature of additional maps, weapons, badges, skins and add-on functions and features for a video game, coaching materials in the nature of maps, tactics, shortcuts and game strategy, and computer software in the nature of video game software, productivity software and software applications offered by sponsoring or third party software developers

Providing a website featuring technology that allows users to crowdfund or individually fund e-sports events; Providing a website featuring online non-downloadable software tools designed to help e-sports participants and enthusiasts to crowdfund and participate in funding prizes and promote e-sports competitions, including by means of social media, between and amongst individual players, teams and other participants; Platform as a service featuring computer software platforms for managing prize pools, prize pool payouts and tax compliance, ecommerce transactions, ticket purchases and player registrations, sponsorship payments and distributions, loyalty points, and event management functions in the field of e-sports; Providing an online non-downloadable Internet-based system application featuring technology enabling users to organize and promote e-sports matches and tournaments, to track tournament progress, maintain related statistics, post results, and to pay cash prizes to winning players; Providing an online non-downloadable Internet-based system application featuring technology enabling users to retrieve e-sports event data, in particular, data consisting of a breakdown of tournament-specific e-sports data, tickets sold, general location of ticket purchasers, amounts crowdfunded, and basic financial data from e-sports events

Crowdfunding services in the nature of accepting and administering monetary contributions from a group of individuals to fund prizes for e-sports competitions; purchase and reward-based crowdfunding services in the nature of providing financing from money collected from individuals, in which a specified percentage of an ecommerce marketplace purchase is added to a specified tournament's prize pool

Online ticket agency services for entertainment events, e-sports events and special events, namely, e-sports tournaments, e-sports conferences, trade shows, awards events, or other e-sports themed gatherings

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.