Trademark Search  /  MATH ON THE MOVE!

MATH ON THE MOVE!

○ Dead · Abandoned

U.S. federal trademark · Serial No. 75114365

Mark
MATH ON THE MOVE!
Status
Abandoned
Serial Number
75114365
Filing Date
May 28, 1996
Class(es)
Class 009, Class 016, Class 028, Class 038, Class 041

Owners

Lightspan Partnership, Inc., The
03 · San Francisco, CA, US
Lightspan Partnership, Inc., The
03 · San Francisco, CA, US

Goods & Services

prerecorded audio and videotapes featuring educational or entertainment matters in the fields of language arts, mathematics, science, social studies, computer skills, family education, teacher training, visual arts, theater or music; CD-ROM and computer software for processing, conveying or displaying educational or entertainment information in the fields of language arts, mathematics, science, social studies, computer skills, family education, teacher training, visual arts, theater or music

communications services, namely, video broadcasting, television broadcasting, electronic transmission of data and documents for computer terminals or networks

printed matter, namely, manuals, a series of fiction and non-fiction books, newsletters, textbooks and printed guides all featuring educational or entertainment matter in the fields of language arts, mathematics, science, social studies, computer skills, family education, teacher training, visual arts, theater or music

television programming and production; video production; motion picture film production; development and dissemination of educational and entertainment materials in the fields of language arts, mathematics, science, social studies, computer skills, family education, teacher training, visual arts or music; educational services, namely, conducting classes, seminars, conferences, workshops, either live, via computer communications networks or via digital broadcast systems for parents and educators in the fields of childhood education, family education and teacher training or for parents, educators or children in the fields of language arts, mathematics, science, social studies, computer skills, visual arts, theater or music

computer game equipment containing memory devices, namely, discs or CD-ROM; computer game tapes, cartridges or cassettes; computer game programs or software; children's toys and games for educational and entertainment purposes, namely, board games, card games, dolls, action figures

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.