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MAZER

● Live · Registered

U.S. federal trademark · Serial No. 97251215 · Reg. No. 7508355

Mark
MAZER
Status
Registered
Serial Number
97251215
Registration No.
7508355
Filing Date
February 3, 2022
Registration Date
September 17, 2024
Class(es)
Class 009, Class 042

Owners

XR Wizards sp. z o.o.
99 · Warsaw, PL
XR Wizards sp. z o.o.
99 · Warsaw, PL
XR Wizards sp. z o.o.
99 · Warsaw, PL

Goods & Services

Computer software development in the field of extended reality and virtual reality; Design and development of virtual reality software; Design, development, and implementation of software for extended reality and virtual reality; Providing on-line non-downloadable software for business, education and the healthcare industry, namely, extended reality and virtual reality software for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Software development in the field of extended reality and virtual reality

Downloadable augmented reality software for the healthcare industry, namely, for arranging and conducting educational courses and trainings in the field of medical and healthcare science, communication between students and instructors in the field of medical and healthcare science, communication between patients and healthcare providers; Downloadable augmented reality software for business, namely, for arranging and conducting meetings, making presentations, showcasing products and services to customers, accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, enabling customers to experience extended reality and virtual reality visualization, manipulation and immersion, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable augmented reality software for education, namely, for arranging and conducting educational courses and trainings, presenting educational materials, communication between students and instructors, transmission of images, audio visual and video content; Downloadable computer software for extended reality and virtual reality, namely, for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable software for extended reality and virtual reality, namely, for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable virtual reality software for medical teaching; Downloadable virtual reality software for the healthcare industry, namely, for arranging and conducting educational courses and trainings in the field of medical and healthcare science, communication between students and instructors in the field of medical and healthcare science, communication between patients and healthcare providers; Downloadable virtual reality software for business, namely, for arranging and conducting meetings, making presentations, showcasing products and services to customers, accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, enabling customers to experience extended reality and virtual reality visualization, manipulation and immersion, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable virtual reality software for education, namely, for arranging and conducting educational courses and trainings, presenting educational materials, communication between students and instructors, transmission of images, audio visual and video content; Recorded software for extended reality and virtual reality, namely, for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Recorded virtual reality software for the healthcare industry, namely, for arranging and conducting educational courses and trainings in the field of medical and healthcare science, communication between students and instructors in the field of medical and healthcare science, communication between patients and healthcare providers; Recorded virtual reality software for business, namely, for arranging and conducting meetings, making presentations, showcasing products and services to customers, accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, enabling customers to experience extended reality and virtual reality visualization, manipulation and immersion, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Recorded virtual reality software for education, namely, for arranging and conducting educational courses and trainings, presenting educational materials, communication between students and instructors, transmission of images, audio visual and video content

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.