Trademark Search  /  MINACA VR

MINACA VR

● Live · Registered

U.S. federal trademark · Serial No. 79426504 · Reg. No. 8465497

Mark
MINACA VR
Status
Registered
Serial Number
79426504
Registration No.
8465497
Filing Date
May 1, 2025
Registration Date
September 29, 2026
Class(es)
Class 009, Class 041, Class 042

Owners

Start Beyond Pty Ltd
77 · AU
Start Beyond Pty Ltd
77 · AU
Start Beyond Pty Ltd
77 · AU

Goods & Services

Downloadable virtual and augmented reality software for training on managing customer interactions and building resilient teams; Downloadable virtual reality game software; downloadable virtual assistant software for training on managing customer interactions and building resilient teams; downloadable application software for training on managing customer interactions and building resilient teams in virtual worlds; downloadable interactive software based on artificial intelligence for training on managing customer interactions and building resilient teams; downloadable software for training on managing customer interactions and building resilient teams in virtual environments; downloadable application software for training on managing customer interactions and building resilient teams; downloadable software for training on managing customer interactions and building resilient teams in virtual environments; downloadable virtual reality software for education, namely, downloadable virtual reality software for training on managing customer interactions and building resilient teams; downloadable augmented reality software for training on managing customer interactions and building resilient teams; downloadable computer operating system software for virtual worlds; Downloadable electronic publications in the nature of books, articles, white papers in the field of training on managing customer interactions and building resilient teams; downloadable digital books in the field of training on managing customer interactions and building resilient teams; downloadable digital content, namely, books, articles, audio files, video files, podcasts, and white papers featuring information about customer conflict resolution; downloadable digital media content, namely, books, articles, audio files, video files, podcasts, white papers featuring information about customer conflict resolution; downloadable media content, namely, books, articles, audio files, video files, podcasts, white papers featuring information about customer conflict resolution; downloadable multimedia content, namely, books, articles, audio files, video files, podcasts, white papers featuring information about customer conflict resolution; downloadable images, video recordings and audio recordings featuring training on managing customer interactions and building resilient teams; downloadable educational media, namely, books, articles, audio files, video files, podcasts, white papers featuring information about customer conflict resolution; downloadable educational materials, namely, books, articles, audio files, video files, podcasts, white papers featuring information about customer conflict resolution; digital educational materials, namely, books, articles, audio files, video files, podcasts, white papers featuring information about customer conflict resolution; downloadable augmented reality training simulation software for use in training teachers in in the field of childhood education techniques; downloadable simulation software for training purposes for use in training teachers in the field of childhood education techniques; downloadable virtual reality training simulation software for use in training teachers in the field of childhood education techniques; downloadable training software for use in training users in managing customer interactions and building resilient teams; downloadable digital collectible tokens being image files of personal facial expressions authenticated by non-fungible tokens (NFTs) using blockchain technology

Instruction and training services, namely, conducting classes, seminars, conferences, workshops, field trips in the field of customer conflict resolution education and distribution of training material in connection therewith; education and training services, namely, conducting classes, seminars, conferences, workshops, field trips in the field of customer conflict resolution education and distribution of training material in connection therewith; providing on-line information about training in the field of customer conflict resolution education; providing on-line training in the field of customer conflict resolution education; training services in the field of customer conflict resolution education provided via simulators; computer simulation-based training services in the field of customer conflict resolution education; computer-based simulation training services in the field of business management; providing information about education; research in the field of education pertaining to managing customer interactions and building resilient teams; consultancy relating to training and further training in the field of education being consultancy relating to arranging and conducting of training workshops; conducting of training courses in the field of digital technology and innovation; education and teaching being training services in the field of managing customer interactions and building resilient teams; rental of educational and instructional materials in the field of education being the rental of anatomical models for educational purposes; publication of educational teaching materials in the nature of books, journals, white papers; publishing of educational materials in the nature of books, journals, white papers; multimedia learning in the nature of providing audio visual and interaction simulation training being simulation-based training services in the field of customer conflict resolution; lending library services for lending multimedia materials; production of multimedia programmes being production of multimedia entertainment content; multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; online publication of multimedia material in the nature of books, magazines, journals, software, games, music, and electronic publications in the field of education; multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; production of videocasts; production of podcasts; computer-based training in the field of customer conflict resolution education; adult educational services, namely, providing academic performance evaluation, guidance, and monitoring for adult vocational students; vocational skills training services in the field of customer conflict resolution education; vocational guidance; coaching in the field of managing customer interactions and building resilient teams; planning, arranging and conducting of seminars in the field of customer conflict resolution education in virtual environments; providing online virtual guided tours of retail stores for demonstrating customer engagement practices; provision of educational examination services for certification purposes in the field of customer conflict resolution education

Design of computer-simulated models; platform as a service (PaaS) featuring computer software platforms for training on managing customer interactions and building resilient teams; platform as a service (PaaS) featuring computer software platforms using blockchain technology for training on managing customer interactions and building resilient teams; Software as a service (SaaS) featuring software for building platforms for artificial intelligence in the field of education; Application service provider, namely, hosting, managing, developing, analyzing, and maintaining applications, software and web sites of others in the fields of education; consultancy services in the field of software as a service (SaaS); software as a service (SaaS) featuring software for training on managing customer interactions and building resilient teams; software customization services, namely, software consulting services in the field of software customization; hosting software of others in the field of education on a virtual private server; design and development of computer game software and virtual reality software; Hosting software platforms for virtual reality-based virtual worlds and environments; hosting software platforms for virtual reality-based work collaboration; website hosting services being hosting internet sites for others; hosting on-line community website for others featuring interactive discussions in the field of customer interaction education; hosting of digital multimedia educational content on the Internet; hosting multimedia content in the form of books, articles, audio files, videos, podcasts, white papers and interactive applications of others on the Internet; interactive hosting online web facilities for others for allowing users to publish and share their own content and images online; Designing, creating, maintaining, and hosting educational and instructional websites for others; software development, programming and implementation for others; software design and development; consultancy in the design and development of new technology products for others; computer design services; computer graphic design; graphic art design; design of educational computer software; visual design services in the nature of designing visual elements for on-line, broadcast, print, outdoor, and other communication media; designing websites for others; Evaluating educational organizations to determine whether the educational organizations conform to an established accreditation standard

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.