U.S. federal trademark · Serial No. 98863659
Arranging and conducting academic enrichment programs in the science, technology, engineering, arts, and mathematics (STEAM) fields; Arranging and conducting youthsports programs; Educational services, namely, conducting informal programs in the fields of science, technology, engineering, arts, and mathematics (STEAM),Social Emotional Learning (SEL), Financial Literacy, Entrepreneurship, Mindfulness, Literacy, and Sports Programs, using on-line activities and interactive exhibits, and printable materials distributed therewith; Educational services, namely, developing curriculum for others in the field of science, technology, engineering, arts, and mathematics (STEAM), Social Emotional Learning (SEL), Financial Literacy, Entrepreneurship, Mindfulness, Literacy, and Sports Programs
Fundraising services by means of organizing, arranging and conducting fundraising programs for the benefit of non-profit organization for youth in STEAM (Science, Technology, Engineering, Arts, Math), SEL (Social Emotional Learning), Financial Literacy, Entrepreneurship, Mindfulness, Literacy, and Sports Programs
Downloadable computer application software for mobile phones, namely, educational software for STEAM (Science, Technology, Engineering, Arts, Math), SEL (Social Emotional Learning), Financial Literacy, Entrepreneurship, Mindfulness, Literacy, and Sports Programs; Downloadable educational software in the nature of a mobile application for STEAM (Science, Technology, Engineering, Arts, Math), SEL (Social Emotional Learning), Financial Literacy, Entrepreneurship, Mindfulness, Literacy, and Sports Programs
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.