Trademark Search  /  MNLTH

MNLTH

● Live · Pending

U.S. federal trademark · Serial No. 97262944

Mark
MNLTH
Status
Pending
Serial Number
97262944
Filing Date
February 11, 2022
Class(es)
Class 009, Class 041

Owners

Nike, Inc.
03 · Beaverton, OR, US
Nike, Inc.
03 · Beaverton, OR, US

Goods & Services

Downloadable computer software for the production, automated and nonautomated creation, and automated and non-automated modification of interactive media in the nature of video clips, photography, music, data, visual effects, digital multimedia files, digital collectibles, and crypto-collectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in online environments, virtual reality online environments, and extended reality virtual environments; Downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media in the nature of video clips, photography, music, data, visual effects, digital multimedia files, digital collectibles, and crypto-collectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in online environments, virtual reality online environments, and extended reality virtual environments; Downloadable mobile software applications for authentication of digital and physical products using blockchain-based software technology; Downloadable mobile software applications for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents

Entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital art images, avatars, digital art image overlays, character skins, art, toys, and trading cards for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing an online computer game; Entertainment services, namely, arranging and conducting, interactive, curated scavenger hunts, obstacle courses and treasure hunts; Entertainment services, namely, conducting contests to obtain access to digital and physical products; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of computer gaming

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.