Trademark Search  /  PLANET3

PLANET3

● Live · Registered

U.S. federal trademark · Serial No. 86674405 · Reg. No. 5233156

Mark
PLANET3
Status
Registered
Serial Number
86674405
Registration No.
5233156
Filing Date
June 25, 2015
Registration Date
June 27, 2017
Class(es)
Class 009, Class 041, Class 042

Owners

PLANET3, INC.
03 · WASHINGTON, DC, US
PLANET3, INC.
03 · WASHINGTON, DC, US
PLANET3, INC.
03 · WASHINGTON, DC, US
STEAM Engine, Inc.
03 · Washington, DC, US

Goods & Services

Computer software, namely, educational computer software featuring instruction in the fields of science, art, technology, engineering, and math; computer software, namely, computer game software in the fields of science, art, technology, engineering, and math; computer software that allows users to teach and learn by featuring instruction in the fields of science, art, technology, engineering, and math; computer software for web-based student information system, namely, software featuring tools for tracking and reporting grades, assessments, scores, attendance, performance, and achievements; computer software for recording, managing, monitoring, tracking, organizing, and reporting student information and data

Providing temporary use of non-downloadable software, namely, educational computer software featuring instruction in the fields of science, art, technology, engineering, and math; providing temporary use of non-downloadable computer software that allows users to teach and learn by featuring instruction in the fields of science, art, technology, engineering, and math; providing temporary use of non-downloadable software for web-based student information system, namely, software featuring tools for tracking and reporting grades, assessments, scores, attendance, performance, and achievements; providing temporary use of non-downloadable software for recording, managing, monitoring, tracking, organizing, and reporting student information and data

Educational services, namely, providing an online website featuring online computer games through which users may teach, learn and play educational games in the fields of science, art, technology, engineering, and math; providing temporary use of non-downloadable computer game software in the fields of science, art, technology, engineering, and math; educational services, namely, providing lessons, educational activities in the nature of workshops, classes featuring hands-on projects, and developing curricula for others, all utilizing digital technology in the fields of technology, engineering, art, science, and math

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.