Trademark Search  /  PLAYREPLAY

PLAYREPLAY

● Live · Pending

U.S. federal trademark · Serial No. 50016886

Mark
PLAYREPLAY
Status
Pending
Serial Number
50016886
Filing Date
July 27, 2026
Class(es)
Class 009, Class 042

Owner

PlayReplay AB
64 · Stockholm, SE

Goods & Services

Downloadable computer software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Downloadable computer software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Recorded computer software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Recorded computer software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Computer hardware with preinstalled software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Computer hardware with preinstalled software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Recorded virtual reality software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Downloadable virtual reality software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Downloadable augmented reality software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Recorded virtual reality software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Downloadable virtual reality software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Downloadable augmented reality software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Downloadable computer software using artificial intelligence (AI) for machine learning and spatial intelligence in the field of interactive racket and paddle sports games and practice, sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Data processing apparatus; Data processing equipment; Downloadable computer software for data processing; Downloadable computer software for real-time data processing; Recorded computer software for data processing; Recorded computer software for real-time data processing; Downloadable computer software using artificial intelligence (AI) for machine learning and spatial intelligence in the field of data processing; Cameras; Motion tracking mounts for cameras; Camera mounts and supports; Electronic sports training simulators

Software as a service (SAAS) services featuring software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Software as a service (SAAS) services featuring software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Software as a service (SAAS) services featuring software using artificial intelligence (AI) for machine learning and spatial intelligence in the field of interactive racket and paddle sports games and practice, sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Providing on-line non-downloadable software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Providing on-line non-downloadable software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.