Trademark Search  /  PROJECT ENTROPY

PROJECT ENTROPY

○ Dead · Abandoned

U.S. federal trademark · Serial No. 97580204

Mark
PROJECT ENTROPY
Status
Abandoned
Serial Number
97580204
Filing Date
September 6, 2022
Class(es)
Class 041

Owner

FUNPLUS INTERNATIONAL AG
99 · Zug, CH

Goods & Services

Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; Entertainment services, namely, providing online non-downloadable computer games that may be accessed via mobile devices; Entertainment services, namely, providing online non-downloadable computer games, online non-downloadable enhancements for computer games, online non-downloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Providing online entertainment information in the fields of entertainment, virtual communities and games, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices, all for entertainment purposes; Organization of electronic game competitions; Organization of e-sports competitions; Entertainment services, namely, conducting of e-sport competitions and incentive award programs to recognize, reward and encourage individuals and groups to enhance personal development, self-realization, and participate in charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results; Entertainment services, namely, conducting of e-sport competitions and incentive award schemes to recognize, reward and encourage individuals and groups to get involved in fields of personal development, self-realization, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results; Entertainment in the nature of e-sports competitions; Entertainment, namely, organizing on-line exhibitions and conferences in the fields of electronic sports; Provision of online information relating to electronic game users; Provision of online information relating to computer game software and enhancements for computer games; Providing information in the field of e-sports news from searchable directories and databases of information, that include text material, electronic documents, databases, graphics and audiovisual information accessible via computer and communication networks; Provision of online non-downloadable electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports; Publication of diaries on the internet, namely, providing online non-downloadable weblogs in the field of e-sports and video games, except for promotional purposes; Educational services, namely, providing online instruction in the fields of computer game entertainment, creating virtual communities, social networking, blogging, computer games, and using enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Educational services, namely, providing online courses of instruction in the fields of computer game entertainment, creating virtual communities, social networking, blogging, computer games, and using enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Arranging and conducting of conferences in the fields of computer game entertainment, creating virtual communities, social networking, blogging, computer games, and using enhancements for computer games, online games, and game applications; Training services in the field of e-sports

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.