Trademark Search  /  PROLEARNER

PROLEARNER

○ Dead · Abandoned

U.S. federal trademark · Serial No. 87715974

Mark
PROLEARNER
Status
Abandoned
Serial Number
87715974
Filing Date
December 11, 2017
Class(es)
Class 009, Class 042

Owners

Northcote, Jeremy
01 · Cockburn Central, AU
Northcote, Jeremy
01 · Cockburn Central, AU

Goods & Services

Educational software featuring instruction in core subjects at the primary, secondary and post-secondary levels and leadership, management, administration, accounting, health and safety, computer, customer service, cultural awareness, human resources, and substantive training courses for government, industry and community organizations; simulation software for simulating miscellaneous environments and scenarios for use in virtual learning and teaching on mobile phones, computers, handheld computers, smart televisions, portable media players, smart watches, virtual reality headsets and touchscreens; communication software for connecting users in a virtual classroom; computer game software for use in a virtual classroom

Design, development, and consulting services related thereto in the field of virtual classrooms, computer games, virtual conferences, online shopping, virtual concerts and online exhibits for use on computer devices; creating an on-line community for registered users to play games and exchange communications regarding hobbies, education, business and social interests; design, development and installation of computer software and virtual reality devices for use in interactive virtual environments; advisory and consultation services relating to the design, development and installation of computer software and virtual reality devices for use in interactive virtual environments; design and development of artificial intelligence software for use in computer games, virtual worlds, scientific research, education, social interaction, business management, marketing, crime prevention and financial modelling; design and development of computer games for entertainment and educational use on mobile phones, computers, handheld computers, smart televisions, portable media players, smart watches, virtual reality headsets and touchscreens; design and development of face, speech and motion recognition software to manipulate virtual avatars, virtual objects, online navigation and user interfaces

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.