Trademark Search  /  RIOT

RIOT

● Live · Registered

U.S. federal trademark · Serial No. 77059016 · Reg. No. 4641399

Mark
RIOT
Status
Registered
Serial Number
77059016
Registration No.
4641399
Filing Date
December 7, 2006
Registration Date
November 18, 2014
Class(es)
Class 009, Class 016, Class 025, Class 028, Class 038, Class 041

Owners

Riot Games, Inc.
03 · Los Angeles, CA, US
Riot Games, Inc.
03 · Santa Monica, CA, US
Riot Games, Inc.
03 · Santa Monica, CA, US

Goods & Services

[ providing on-line chat rooms or interactive discussion forums for transmission of messages among the participants of multiplayer games, computer games and activities ]

[ Printed matter, namely, cheat code books, strategy guides for games, instructional leaflets in the field of computer games, manuals for computer games, catalogs featuring computer game merchandise; role playing game equipment in the nature of game book manuals ]

[ Optical disk-based game software for use on computers; downloadable video game software; optical discs featuring computer games, and computer game-related content; computer programs for use in tracking the status of various users of online interactive gaming services and for matching online game players with other players of all skill levels; Multi-player interactive online computer game programs ]

clothing, namely, [ pajamas, ] sweatshirts, t-shirts, shirts, [ pants, ] jackets [, shorts, socks, underwear, ties and sweaters; headwear ]

Toys, namely, [ toy action figures and accessories therefor, mechanical action toys, toy vehicles and bendable toy figurines, role-playing games, role playing toys excluding toys for use in psychological evaluation and counseling, ] collectible toy figures, fantasy character toys [, positionable toy figures, talking toys, toy weapons ]

[ Entertainment services, namely, providing on-line computer games for others over global and local area computer networks; entertainment services, namely, providing information to game players on the performance and scores of other players of interactive online games, as an integral component of online gaming services; providing interactive online computer games via the World Wide Web; providing information about online computer games and video games via the World Wide Web; providing multiplayer interactive games over the World Wide Web; entertainment services, namely, providing tracking of users of online interactive gaming services and matching online game players with other players of all skill levels, as an integral component of online gaming services; providing a website featuring on-line product trivia, tips and strategies for computer games; fan club services ]

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.