U.S. federal trademark · Serial No. 86635811
Creating and developing concepts for television programs; Educational and entertainment services, namely, a continuing program about problem solving using science, technology, engineering, and mathematics accessible by means of television, satellite, video, web-based applications, mobile phone applications, and computer networks; Entertainment services, namely, the provision of continuing programs, program segments, movies, shows featuring real world problem solving using science, technology, engineering, and mathematics delivered by television, radio, satellite, streaming subscription services, and the internet; Providing classes, workshops, seminars and camps in the field of STEM standing for science, technology, engineering, and mathematics; Entertainment services, namely, providing online video games
Video recordings featuring educational entertainment in the fields of science, technology, engineering, and mathematics; Downloadable video recordings featuring educational entertainment in the fields of science, technology, engineering, and mathematics; Audio books in the field of science, technology, engineering, and mathematics; Video game software
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.