U.S. federal trademark · Serial No. 99281671
Providing online non-downloadable computer games software for educational purposes in the field of coding; none of the foregoing related to a series of non-fiction books
Printed cards for educational purposes in the field of coding; none of the foregoing related to a series of non-fiction books
Toys for educational purposes for the purpose of developing skills in the field of computer coding; card games for educational purposes for the purpose of developing skills in the field of computer coding; toy building blocks for educational purposes for the purpose of developing skills in the field of computer coding; blocks for educational purposes used as a teaching aid for developing skills in the field of computer coding; board-based, jigsaw, cube-type, 3D, pattern-matching, and error-spotting puzzles for educational purposes for the purpose of developing skills in the field of computer coding; games comprised of interlocking blocks, modular robotic components, toy robots, coding-enabled blocks, modular blocks that trigger loops, physical blocks paired with augmented reality (AR), physical blocks with embedded chips, game dice, and theme kits comprised of coding cards, activity guides, plush toys, stuffed toys, dolls, action figures, toy figurines, collectible toy figures, stickers, notebooks, and posters for educational purposes for the purpose of developing skills in the field of computer coding; tabletop games for educational purposes for the purpose of developing skills in the field of computer coding; activity sets comprised of coding cards, card games, game dice, toy building blocks, construction toys, modular robotic components, toy robots, coding-enabled blocks, activity guides, plush toys, stuffed toys, dolls, action figures, toy figurines, collectible toy figures, stickers, notebooks, and posters for educational purposes for developing skills in the field of computer coding; none of the foregoing related to a series of non-fiction books
Educational apparatus, namely, blocks used as teaching aids for coding; downloadable computer games software for educational purposes in the field of coding; none of the foregoing related to a series of non-fiction books
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.