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SPARKMAKERS

● Live · Pending

U.S. federal trademark · Serial No. 99693143

Mark
SPARKMAKERS
Status
Pending
Serial Number
99693143
Filing Date
March 10, 2026
Class(es)
Class 041

Owner

STEAM & Robotics Inc.
03 · Pebble Beach, CA, US

Goods & Services

Educational services, namely, conducting programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, namely, conducting classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps for pre-kindergarten, elementary, and secondary school students in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps for pre-kindergarten, elementary, and secondary school students in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Providing educational mentoring services and programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Providing educational mentoring services and programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, namely, providing online instruction in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, providing online instruction in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing on-line classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing on-line classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Entertainment in the nature of competitions in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Arranging of contests featuring science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking challenges; Summer camps; Day camp services; Education services, namely, training educators in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education; Educational services, namely, conducting classes, seminars, and workshops for educators in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education; Educational services, namely, developing curriculum for educators; Educational services, namely, developing curriculum for others in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.