Trademark Search  /  SPLASHLEARN

SPLASHLEARN

● Live · Registered

U.S. federal trademark · Serial No. 90755648 · Reg. No. 7634119

Mark
SPLASHLEARN
Status
Registered
Serial Number
90755648
Registration No.
7634119
Filing Date
June 4, 2021
Registration Date
December 31, 2024
Class(es)
Class 028

Owners

Studypad, Inc.
03 · San Francisco, CA, US
Studypad, Inc.
03 · San Francisco, CA, US
Studypad, Inc.
03 · San Francisco, CA, US

Goods & Services

Educational toys for teaching and testing knowledge relating to mathematics, languages, science, technology, engineering, financial literacy, logical reasoning, coding, history, geography, computer science, social sciences, civics, social emotional learning and behavioural sciences, namely, manipulative blocks for displaying patterns and groupings, and board games; Educational playthings, namely, toys for teaching subject specific principles relating to mathematics, languages, science, technology, engineering, financial literacy, logical reasoning, coding, history, geography, computer science, social sciences, civics, social emotional learning and behavioural sciences, none of which include toys, bath toys, or books that can be used in water, a pool, or while bathing; Electronic educational teaching games in the nature of handheld units for playing electronic games, tabletop games, electronic learning toys, electronic learning toys for infants, electronic learning toys for preschoolers, smart robot toys, and electronic action toys for entertainment; Toys adapted for educational purposes in the nature of manipulative blocks for displaying patterns and groupings for testing and teaching knowledge related to mathematics, languages, science, technology, engineering, financial literacy, logical reasoning, coding, history, geography, computer science, social sciences, civics, social emotional learning and behavioural sciences; Electronic educational game machines for children; Educational toys in the nature of manipulative blocks for displaying patterns and groupings for testing and teaching knowledge related to science, theories, and phenomenon; Battling toys, namely, spinning tops that battle by hitting against each other; Toy construction sets; Board games; Card games; Trivia game played with cards and game components; None of the foregoing including toys, bath toys, or books that can be used in water, a pool, or while bathing

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.