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SPUR

○ Dead · Abandoned

U.S. federal trademark · Serial No. 90557981

Mark
SPUR
Status
Abandoned
Serial Number
90557981
Filing Date
March 3, 2021
Class(es)
Class 009, Class 035, Class 036, Class 038, Class 041, Class 042, Class 045

Owner

SPUR LLC
16 · Los Angeles, CA, US

Goods & Services

Downloadable software in the nature of a mobile application for browsing, interacting with, and funding users and content creators; Downloadable software in the nature of a mobile application for creating, producing, editing, manipulating, storing, transmitting, transferring, uploading, downloading, sending, sharing, posting, displaying, accessing, viewing, streaming, tagging, linking or otherwise providing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information via the internet and other communications networks; downloadable software in the nature of a mobile application for purchasing, receiving, sending and exchanging virtual currency that can be redeemed on a software platform as currency

Online social networking accessible by means of downloadable mobile applications; internet and communication network based social introduction and networking services

Providing temporary use of online non-downloadable software and software as a service featuring technology for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, digital media, images, music, audio, video, animations and virtual currency; Computer services, namely, creating virtual environment and communities for registered users to participate in discussions and engage in social, business and community networking and create, produce, edit, manipulate, transmit, share, and comment on photos, videos, or other electronic media; Providing temporary use of online non-downloadable software and software as a service featuring technology that enables users to purchase, send, give, receive, or otherwise exchange virtual currency; Software as a Service (SAAS) featuring software for facilitating audio, video and digital content creation and purchases; Application service provider (ASP) featuring software to enable or facilitate the uploading, downloading, streaming, posting, displaying, linking, sharing or otherwise providing electronic media or information over communication networks

Telecommunications services, namely, transmission of electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information via the Internet and other electronic communications networks; peer-to-peer sharing services, namely, electronic transmission of digital photos, video and audio-visual files among internet users and users of other communication networks; providing user access to digital data and content in a data network; telecommunication services, namely, transmission of media advertising communications via computer and communication networks

Marketing, advertising and promotion services; dissemination of advertising for others via computer and communication networks; promoting and facilitating the exchange of goods and services of others via computer and communication networks

Financial services, namely, providing a virtual currency for use by members of a virtual community by means of global computer and communication networks; electronic transfer of virtual currency; providing fundraising services for others via global computer and communication networks; crowdfunding and payment services in the nature of collecting money from individuals on an ongoing basis for content creators; providing electronic mobile payment services for others

Entertainment services, namely, providing an online interactive database of videos and user generated content containing digital images, photos, text, graphics, music, audio, video clips, multimedia content, and visual and audio performances by means of computer and communication networks; providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; publishing of electronic publications for others; providing computer, electronic and online databases in the field of entertainment

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.