U.S. federal trademark · Serial No. 88658849 · Reg. No. 6404337
educational games, namely, educational card games or hybrid mechanical and software games sold together as a unit, namely, handheld game units for playing educational electronic games and recorded game software; children's education games for developing key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction; toys and playthings, namely, phonics playsets and plush character dolls for use with arcade-type electronic educational video game apparatus
Books in the field of key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction; printed materials including educational aids for children and schools, namely, stickers, pamphlets, badges, and books in the field of key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction
Downloadable educational software for children; recorded educational software for schools featuring instruction in key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction; downloadable mobile application for providing electronic educational games for download to mobile phones, tablets, and other electronic mobile devices
Software as a service (SAAS) services featuring educational software for children; software as service (SAAS) services featuring educational software for schools featuring instructions for key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction
electronic educational games services, namely, providing educational computer games on line, on social networks, or by means of a global computer network; providing electronic educational games for use on mobile phones, tablets and other electronic mobile devices, namely, providing temporary use of non-downloadable computer games; providing educational enhancements within online computer and electronic games, namely, publishing of computer educational game software, electronic educational games and other educational software
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.