Trademark Search  /  SUIPLAY

SUIPLAY

● Live · Pending

U.S. federal trademark · Serial No. 98689570

Mark
SUIPLAY
Status
Pending
Serial Number
98689570
Filing Date
August 8, 2024
Class(es)
Class 009, Class 028, Class 041, Class 042

Owners

Sui Foundation
12 · Camana Bay, KY
Sui Foundation
12 · Camana Bay, KY

Goods & Services

Hand held units for playing video games other than those adapted for use with an external display screen or monitor; hand-held game consoles; electronic and interactive multimedia video game consoles; video game consoles; portable and hand-held games with liquid crystal displays; Gaming devices, namely, gaming machines with or without video output; Apparatus for electronic games adapted for use with an external display screen or monitor; mobile gaming devices, namely, hand-held games with liquid crystal displays; Video gaming consoles for gambling; game controllers for computer and video games; computer game joysticks; video game joysticks; gaming mice; gaming keypads; gaming keyboards; Stands for electronic game playing apparatus, namely, video game consoles, hand-held video game units, and gaming machines

Online gaming services in the nature of computer game tournaments; Electronic games services provided by means of the internet; Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing online electronic games; providing a computer game for use network-wide by network users; Entertainment services, namely, providing online video games; entertainment services, namely, providing interactive multi-player computer games via the Internet and electronic communication networks; Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online computer and video games; entertainment services, namely, providing virtual reality, augmented reality and mixed reality interactive entertainment, games, content and experiences provided on-line from a computer network; entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware; entertainment services, namely, providing online non-downloadable videos featuring games being played by others; Virtual reality game services provided on-line from a computer network, namely, providing online virtual reality gaming environments, augmented reality gaming environments, and mixed reality gaming environments; Providing entertainment information about video game tournaments and competitions via a website; providing information about online computer games and video games via the internet and other communications networks, namely, providing information about online computer games and video games via the internet and other communications networks

Computer, electronic and video game development services; design and development of computer game software, electronic game software, virtual reality software, and video game software; design and development of video game hardware and software; computer programming of computer games; Providing online non-downloadable software for playing computer games, in virtual worlds; Providing online non-downloadable game software; Providing online non-downloadable virtual reality software; Providing online non-downloadable software for game development; Providing online non-downloadable software development tools for development and operation of computer games, electronic games, and video games; Providing temporary use of online non-downloadable software for sending and receiving image files authenticated by non-fungible tokens (NFTs) for use by gamers; software as a service (SaaS) services featuring temporary use of online non-downloadable game software

Downloadable game software; Downloadable electronic game software; downloadable and recorded video game software and video game applications; Downloadable computer software, namely, game engine software for video game development and operation; Downloadable game software for accessing non-fungible tokens (NFTs) on a blockchain; Downloadable virtual reality game software; downloadable computer software for creating, authoring, distributing, downloading, transmitting, receiving, playing, editing, extracting, encoding, decoding, displaying, storing and organizing text, data, graphics, images, audio, video, and multimedia content, and electronic publications, and electronic games; computer hardware; computer game hardware; Gaming headsets for playing video games; computer gaming peripherals, namely, headsets; memory cards for video game machines; electronic communication equipment and instruments, namely, handheld gaming consoles; cases adapted for computers, smartphones, headphones, headsets and gaming devices

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.