Trademark Search  /  SUPER REALITY

SUPER REALITY

○ Dead · Abandoned

U.S. federal trademark · Serial No. 86912983

Mark
SUPER REALITY
Status
Abandoned
Serial Number
86912983
Filing Date
February 19, 2016
Class(es)
Class 009, Class 028, Class 041, Class 042

Owner

uSens, Inc.
03 · San Jose, CA, US

Goods & Services

Virtual reality and augmented reality headsets for 3D sensing and motion tracking, namely, virtual and augmented reality headsets and helmets adapted for use in playing video games; virtual reality and augmented reality wearable devices, namely, virtual and augmented reality headsets and helmets adapted for use in playing video games; virtual reality and augmented reality wearable devices, namely, virtual and augmented reality headsets and helmets adapted for use in playing video games

PC accessories, namely, computer peripherals; mobile device accessories, namely, computer peripherals for use with mobile wearable computers; mobile telephones, digital cameras, portable media players; portable computers; wireless headsets for mobile phones, smart phones and tablet computers; rechargeable batteries; battery chargers; cases for mobile phones, smart phones and tablet computers; audio electronic components, namely, apparatus for recording, transmission or reproduction of sounds, images, or data; computer monitors; 3D eye glasses; computers; wearable digital electronic devices, namely, 3D spectacles, wearable computer peripherals, and head-mounted video displays; remote controller for TVs; remote controller for computers and mobile devices, namely, televisions, home video game consoles, head-mounted video displays, and portable phones; video displays mounted in eyeglasses; downloadable and pre-installed computer software for use on mobile and cellular phones, personal computers, home video game consoles, and televisions, namely, computer software for setting up, operating, configuring, and controlling wearable computer hardware and wearable computer peripherals for use in computer gaming; downloadable computer game virtual reality and augmented reality computer software via a global computer network and wireless devices; downloadable electronic game software for use on mobile and cellular phones and handheld computers; virtual reality and augmented reality computer gaming software for use in 3D spectacles, wearable computer peripherals, and head-mounted video displays for computer gaming; downloadable and pre-installed computer software for image and video recording; downloadable and pre-installed computer vision software, namely, computer software for use in analyzing, measuring, recognizing and determining the size and type of an object for use in 3D spectacles, wearable computer peripherals, and head-mounted video displays; object recognition, namely, downloadable and pre-installed computer software for use in setting up, operating, configuring, and controlling wearable computer hardware and wearable computer peripherals; motion tracking, namely, downloadable and pre-installed computer software for use in setting up, operating, configuring, and controlling wearable computer hardware and wearable computer peripherals; Displays, namely, head-mounted video displays and video displays mounted in eyeglasses; virtual reality and augmented reality wearable devices, namely, head-mounted video displays and video displays mounted in eyeglasses

Providing on-line non-downloadable cloud computing software for information prompting, image and video processing and 3D sensing, namely, providing virtual computer systems and virtual computer environments through cloud computing; cloud computing services for virtual reality and augmented reality software applications, namely, providing virtual computer systems and virtual computer environments through cloud computing in the field of computer gaming

Providing entertainment services featuring on-line non-downloadable virtual reality and augmented reality software for gaming, education and training, namely, providing temporary use of non-downloadable computer and video games, and providing virtual environments in which users can interact for recreational, leisure or entertainment purposes

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.