Trademark Search  /  TEAM NINJA

TEAM NINJA

○ Dead · Abandoned

U.S. federal trademark · Serial No. 88132382

Mark
TEAM NINJA
Status
Abandoned
Serial Number
88132382
Filing Date
September 26, 2018
Class(es)
Class 009, Class 016, Class 018, Class 025, Class 028, Class 035, Class 041

Owner

Ninja Holdings, LLC
16 · Los Angeles, CA, US

Goods & Services

Clothing, namely, t-shirts and headgear; Clothing for men, women, and children, namely, shirts, sport shirts, polo shirts, sweatshirts, sweaters, jerseys, pants, hats, caps, beanies, gloves, hoodies, jackets, shoes, shorts; costumes, namely, clothing to dress up as a team mascot or esports players

Printed materials, namely, posters, programs, comics, trading cards, stickers

Backpacks, courier bags, duffle bags, umbrellas, wallets, luggage

Entertainment services, namely, performances featuring video game playing; Entertainment services, namely, performances featuring video game playing with commentary and narration; Arranging, organizing and performing online shows featuring video game playing; Entertainment services, namely, production of an on-going series distributed online; Entertainment services, namely, arranging and conducting live performances; Entertainment services in the nature of competitive video game playing and eSports, namely, video game parties, contests, leagues, corporate events

On-line retail store services and retail store services featuring a wide variety of general consumer merchandise

Sporting articles, namely, esports related sporting articles such as gaming gloves, suits, and headwear; Toy action figures and toy action figure accessories; Console game controllers, namely, hand-held game consoles and controllers for game consoles

Audio and video recordings featuring video game playing; Audio and video recording featuring video game playing with commentary and narration; Digital media, namely, streaming and downloadable audiovisual files featuring video game playing; Digital media, namely, streaming and downloadable audiovisual files featuring video game playing with commentary and narration; Cell phone covers; Computer cases; Headphones and computer peripherals used in connection with videogames and videogame systems; Mouse pads; Computer memory devices; Wearable activity trackers; cases for smartphones; Monopods used to take photographs by positioning a smartphone or camera beyond the normal range of the arm; headgear, namely, virtual reality and esports headgear; Downloadable mobile applications

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.