U.S. federal trademark · Serial No. 98606221
Providing subscription-based use of on-line non-downloadable educational software over a global computer network featuring instruction in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning; Providing a website featuring technology that enables users to view, create and manipulate online educational and entertainment content featuring topics of interest to children, students, parents and educators.
Printed instructional, teaching and educational materials, namely, lesson plans, exercise worksheets, and handouts used in connection with instruction of various subjects, namely, science, mathematics, art, music, language arts, world history and culture, social studies, health and technology.
Providing educational programs in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; Providing information in the field of education in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning and printable materials distributed therewith; Entertainment services in the nature of development, creation, production and distribution services of multimedia entertainment content featuring topics of interest to children, students, parents and educators; Educational interactive services, namely, instruction by providing live and online classes, workshops, interactive lessons, and online courses of instruction via a website, all in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology and distribution of course materials in connection therewith; Production and distribution of interactive animated educational movies via the Internet; Production and distribution of interactive animated educational movies accessible via mobile phones, portable media players, handheld computers, and other computers; Global computer network services, namely, providing online information in the field of education in the academic fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning; Providing online computer games for the purpose of academic study, learning and entertainment.
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.